[MXLS] Town Portals & Identification

The awaited Median XL sequel is coming - discuss it here.
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Marco
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Jampula wrote:TP thing doesn't change much for me since I have it always hotkeyed and the fact that on MXL the book can contain 100 scrolls.


Exactly the reason why the scrolls are being removed. You can stack enough not to pay attention to them - and they cost nothing at all. So it just feels like a pointless mechanic to exist.
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Fumbles
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well tps on belt were nice for rubber-banding in Ureh
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shnurr214
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ID change is great was a pointless system before anyways.

Tp change probably good to but it's hard for me to imagine how it will play out in practice. A lot of ubers require you to constantly be able to tp at a moments notice i.e. Wrath, mnx, even the easier ubers I like to immediately pop a tp upon re entering the area if things get hard. I like the idea in theory I just hope the spell timer isn't too punishing.

Good change in general though
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iwansquall
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I just hope for bottomless or some stack of potion to be honest, i always drink tons of them regardless any type of ARPG (like recently Titan quest, i always stock 250 potions)
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Icegod101
Son of Lucion
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More importantly out of all of this, Deckard Cain will be forever alone? :( :drama:
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void
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next step: only wirts leg for cow recipe, or better
Chrysamere
Abomination
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Could we get a consumable item, which is a random world drop, and makes a perma portal on use like portalshrines?
xzmnick
Monkey King
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But why?
I mean why take away the joy of getting sssu after id... Now its just like meh.
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Aero
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void wrote:next step: only wirts leg for cow recipe, or better


I thought they were adding a wp for the cow level. Maybe I misread.
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archon256
Cog
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Very nice, I love QoL features like this.
Would you be able to make it so that the TP skill is blocked in certain areas? That could be useful when designing ubers.

xzmnick wrote:But why?
I mean why take away the joy of getting sssu after id... Now its just like meh.

You will still have that joy. The only difference is that now you'll get it one second before (as soon as the item drops).