SHURIKENSIN
good old tantrumdin in new format
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introduction
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READ THIS YOU SCRUB
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I decided to make this guide for many reasons. There is latest Assasin's buffs: for +15HP per lvl, removed "next delay" mechanics on Shuriken Flurry (patch 1.1.3) and buffed its damage. Also - sin is really comfortable and sweet character for playing the whole game without exceptions like early/mid/late game. She's fast, have nice base stats and awesome skills for AOE and solotarget damage. And my decicions on this guide will care of its low survivability. The last reason - i'm really bad at this game and i can play well only with tantrumdin. So they're the same. Imagine regular Tantrum with whole screen area. Sweet, isn't it? Actually this guide can be used by new players, but some arcane crystals and gold will help you alot for early game.
P.S. - In advance I apologize for acid colors, this is a side effect of the long gameplay for the character of this guide.
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FEW WORDS ABOUT MY GUIDE
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I've add many tips for better understanding of some gameplay and gearing aspects, so read them attentively. Perhaps you will find some of them primitive and unworthy of your attention, but perhaps by skipping them you will be mistaken in levelling and your game will become much more difficult.
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This guide is unfinished yet and it will be fills with more ubers explanations and endgame tactics. So check it for new information, i will remove that text after this guide will completely finished
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Have Fun
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PROS
Incredible mobility and travelling speed
Fast farmer for the most of content
Stable damage for every type of foes
Almost no skill-switching
Opening locked chests due to class specific
You're a Hokage, desu
CONS
Still really squishy, prepare to be 1KOed
It's hard to focus specific target (blood legacy is my pain)
Tons of acid colors on whole screen due to skill animation
Broken Shift key. Seriusly, i broke my own
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HATRED - TERROR
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SHORTLINGS
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FCR - Faster Cast Rate
FHR - Faster Hit Recovery
FRW - Faster Run/Walk
CUA - Chance of Uninterruptable Attack
LaeK - Life after each Kill
PMSD - Physical/Magical Spell Damage
SD - Spell Damage
STR - Strenght
DEX - Dexterity
VIT - Vitality
ENG - Energy
► Skills and Stats
Hatred
SKILLS
STATS
SOME TIPS
Terror
Actually we can reach Act 4 without any tricks. Just smax your main skills and follow my "gearing tips". But once you reach Act 4 - you should be 90 lvl for reset your skills to make our build more comfortable for us. There is not so many changes, but there they are:
SKILLS
STATS
SOME TIPS
SKILLS
- Shuriken Flurry - smax. Our main damaging skill.
- Perfect Being - smax. First part of our survivability.
- Doom - smax. Tips below.
- Tiefling Form - bad news, but we need to spend some points here. We need around 50-100 bonus DEX for equipping our weapon.
- Queen of Blades - not for the damage but for the procs. If you don't like this - u can leave this till you get Lily.
- Singularity - probably it can be useful even at early game, but not for me. I was too lazy for using it. But u can, if you wants.
- Psionic Scream - 1 point. Tips below.
- Blink - 1 point, just blink for us now. No any words.
STATS
- STR - enough for equipping T1-T2 gear. Thats enough till we reach Act 2 Terror
- DEX - around 50 "white" stats. Thats enough for our claws with Tiefling Form enabled
- VIT - noone for now
- ENG - the rest
SOME TIPS
- Doom is handy and pretty long debuff that strongly improves our damage output and breaks(!!!) most of magic-immunities. Once u got to Act 3 - spam this everytime for more comfortable walkthrough
- Psionic Scream doesn't work on bosses. It will be weird if it works.
- Blink have a stun, so this can help you to handle some fast and annoying foes like Knights
- Dont waste all of yours SP, always keep around 10-15 points for free.
Terror
Actually we can reach Act 4 without any tricks. Just smax your main skills and follow my "gearing tips". But once you reach Act 4 - you should be 90 lvl for reset your skills to make our build more comfortable for us. There is not so many changes, but there they are:
SKILLS
- Singularity - smax. Hard damaging voidzone. Just take it and go to Kurast 3000 BA, don't waste my time.
- Beacon - uber skill. We need at least 35% bonus velocity (+skills including). 50% is the cap.
- Queen of Blades - up it to 10-11 blades once you got Lily. Pretty nice passive selfheal.
- Psionic Scream - still only 1 point, but now it's more useful skill for us. Large AOE fear to every killable (immuned too) foe around you. Take it to the Kurast.
- Blink - now we should to spend some points right here. 3 secs CD is needed, so take it.
- Tiefling Form - we still need around 100 to DEX, but now we should put in much less points due to +skills.
STATS
- STR - enough for equipping T6 gear. That's around 250-300 points (including bonuses)
- DEX - around 50 "white" stats. Thats enough for our claws with Tiefling Form enabled
- VIT - now it's should equals to ENG
- ENG - now it's should equals to VIT
SOME TIPS
- You can farm Torajan Jungles for gold, exp and stat signets.
- We have high movespeed not just for fun: if you will stay straight - you will die. So keep moving and releasing our devastating combo Shuriken Flurry -> Doom. Use Blink to stun small groups of most swiftly mobs or Psychic Scream for taking out the large thrash. Fly like a butterfly, sting like a bee!
- Some enemies can be really tough and fast so keep in mind: you have enough MS to evade their attack animation. Provoke them to attack and make a step back.
- Queen of Blades keeps all of yours damage modifiers. Most of them are useless due to our small weapon-damage, but cold damage will slow your enemies, that's handy.
► Gear
Hatred
There we need to spend some time to farm.
Griswold for first:
Andariel next:
SOME TIPS
MO and SOCKETS
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yellow/green points are not neccesary, but if you have enough gold - you can fill your gear.
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For sockets - resists, 2diamonds+1ruby/saphire for weapons.
Terror
Once we reached Act 4 and 90lvl and reseted our stats - you should to upgrade all of your gear and to make some changes.
There they are:
BREAKPOINTS
MYSTIC ORBS
SOCKETS
SOME TIPS
There we need to spend some time to farm.
Griswold for first:
- Chest - Dragon's BloodDragon's Blood
Light Plate (4)
Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 33
Item Level: 19
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 65
Item Level: 36
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 228
Item Level: 59
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 455
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6) - Weapon - Spellgripfor both handsSpellgrip
Wrist Blade (4)
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 1
Innate Lightning Damage: (10.0% of Dexterity)
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Attack Speed
5% Cast Speed
Adds 5-6 Lightning Damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 31
Innate Lightning Damage: (15.0% of Dexterity)
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Attack Speed
15% Cast Speed
Adds 14-20 Lightning Damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 51
Innate Lightning Damage: (20.0% of Dexterity)
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Attack Speed
25% Cast Speed
Adds 40-60 Lightning Damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 77
Innate Lightning Damage: (25.0% of Dexterity)
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Attack Speed
30% Cast Speed
Adds 120-160 Lightning Damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3) - Boots - Rabbit's FootRabbit's Foot
Boots (4)
Defense: 8 to 14
Required Level: 1
Required Strength: 21
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Requirements -15%
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 35
Item Level: 31
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Requirements -30%
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 96
Item Level: 51
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Requirements -45%
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 140
Item Level: 77
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Requirements -60%
Socketed (4)
Andariel next:
- Head - StillwaterStillwater
Bone Helm (4)
Defense: (73 - 85) to (106 - 123)
Required Level: 10
Required Strength: 29 to 30
Item Level: 19
1% Chance to cast level 8 Mana Sweep when Attacked
+(11 to 15) Spell Focus
+(21 to 40)% Enhanced Defense
+(76 to 100) to Mana
Regenerate Mana +(5 to 7)%
+10 Mana after each Kill
Requirements -(6 to 8)%
Socketed (1)
Defense: (277 - 312) to (371 - 418)
Required Level: 27
Required Strength: 55 to 56
Item Level: 36
1% Chance to cast level 12 Mana Sweep when Attacked
+(21 to 25) Spell Focus
+(51 to 70)% Enhanced Defense
+(126 to 150) to Mana
Regenerate Mana +(10 to 12)%
+20 Mana after each Kill
Requirements -(10 to 12)%
Socketed (3)
Defense: (716 - 831) to (933 - 1083)
Required Level: 45
Required Strength: 183 to 188
Item Level: 51
1% Chance to cast level 20 Mana Sweep when Attacked
+(31 to 35) Spell Focus
+(81 to 110)% Enhanced Defense
+(176 to 225) to Mana
Regenerate Mana +(14 to 16)%
+28 Mana after each Kill
Requirements -(14 to 16)%
Socketed (4)
Defense: (1195 - 1352) to (1553 - 1757)
Required Level: 54
Required Strength: 350 to 359
Item Level: 85
2% Chance to cast level 28 Mana Sweep when Attacked
+(36 to 40) Spell Focus
+(121 to 150)% Enhanced Defense
+(251 to 300) to Mana
Regenerate Mana +(18 to 20)%
+35 Mana after each Kill
Requirements -(18 to 20)%
Socketed (4) - Sash - MoonwrapMoonwrap
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
SOME TIPS
- Collect rings for sale. Sell your apples only at Act 5. We need every coin so keep it.
- Collect all jewels (even blue) and leave them in stash for future.
- Also find T1 Sash and Gloves without any lvl required. This can be found at Act 1 from vendors, for example. Loot 4-5 Mark of Infusion from Act 5 Shenk and make a Honorific Gloves and Honorific Sash. MO your gloves with PMSD and FHR.
- Don't rush with your gear upgrade. Actually u can reach Act 4 of Terror with T3 Dragon's BloodandDragon's Blood
Light Plate (4)
Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 33
Item Level: 19
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 65
Item Level: 36
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 228
Item Level: 59
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 455
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)Stillwater. But you should upgrade your claws tier as soon as you sure you can equip them.Stillwater
Bone Helm (4)
Defense: (73 - 85) to (106 - 123)
Required Level: 10
Required Strength: 29 to 30
Item Level: 19
1% Chance to cast level 8 Mana Sweep when Attacked
+(11 to 15) Spell Focus
+(21 to 40)% Enhanced Defense
+(76 to 100) to Mana
Regenerate Mana +(5 to 7)%
+10 Mana after each Kill
Requirements -(6 to 8)%
Socketed (1)
Defense: (277 - 312) to (371 - 418)
Required Level: 27
Required Strength: 55 to 56
Item Level: 36
1% Chance to cast level 12 Mana Sweep when Attacked
+(21 to 25) Spell Focus
+(51 to 70)% Enhanced Defense
+(126 to 150) to Mana
Regenerate Mana +(10 to 12)%
+20 Mana after each Kill
Requirements -(10 to 12)%
Socketed (3)
Defense: (716 - 831) to (933 - 1083)
Required Level: 45
Required Strength: 183 to 188
Item Level: 51
1% Chance to cast level 20 Mana Sweep when Attacked
+(31 to 35) Spell Focus
+(81 to 110)% Enhanced Defense
+(176 to 225) to Mana
Regenerate Mana +(14 to 16)%
+28 Mana after each Kill
Requirements -(14 to 16)%
Socketed (4)
Defense: (1195 - 1352) to (1553 - 1757)
Required Level: 54
Required Strength: 350 to 359
Item Level: 85
2% Chance to cast level 28 Mana Sweep when Attacked
+(36 to 40) Spell Focus
+(121 to 150)% Enhanced Defense
+(251 to 300) to Mana
Regenerate Mana +(18 to 20)%
+35 Mana after each Kill
Requirements -(18 to 20)%
Socketed (4)
MO and SOCKETS
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yellow/green points are not neccesary, but if you have enough gold - you can fill your gear.
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- IMPORTANT
- PMSD
- FCR
- DEX
- FHR
- VIT/ENG
- FRW
For sockets - resists, 2diamonds+1ruby/saphire for weapons.
Terror
Once we reached Act 4 and 90lvl and reseted our stats - you should to upgrade all of your gear and to make some changes.
There they are:
- Chest - T6 Dragon's BloodDragon's Blood
Light Plate (4)
Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 33
Item Level: 19
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 65
Item Level: 36
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 228
Item Level: 59
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 455
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6) - Weapon - T6 Spellgripfor both handsSpellgrip
Wrist Blade (4)
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 1
Innate Lightning Damage: (10.0% of Dexterity)
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Attack Speed
5% Cast Speed
Adds 5-6 Lightning Damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 31
Innate Lightning Damage: (15.0% of Dexterity)
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Attack Speed
15% Cast Speed
Adds 14-20 Lightning Damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 51
Innate Lightning Damage: (20.0% of Dexterity)
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Attack Speed
25% Cast Speed
Adds 40-60 Lightning Damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 77
Innate Lightning Damage: (25.0% of Dexterity)
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Attack Speed
30% Cast Speed
Adds 120-160 Lightning Damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3) - Boots - T6 MegalithMegalith
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5% - Head - T6 Lily
- Sash - T6 Honorific with PMSD and FHR MO
- Gloves - T6 Honorific with PMSD and FHR MO
- Amulet - rare/unique with +skills, PMSD/SD
- Rings - the same
BREAKPOINTS
FHR - 90->180-200
FCR - 90->180-200 (high priority)
MYSTIC ORBS
- PMSD
- FHR
- FCR
- LaeK
- FRW
- VIT
- Replenish life (helpful with honorifics)
IMPORTANT
SOCKETS
- Honorifics - resist gems
- Weapon - 1 diamond for each claw + saphires/rubies (depends on what you feel you need more)
- Chest - 5-6 crafted jewels (Zod rune) with -10% to requirements and at least +3% to PMSD
- Runewords - crafted jewels (Zod rune) with +4% to PMSD as a breakpoint. Flat stats, resists and speeds bonuses preferred, depends on what you need
SOME TIPS
- Due to Fauztinville was nerfed there is no sense to farm it for shrines. But we need alot of Enchanted Shrine for lategame gear. Just keep walking through the game and search for it by completing sidequests (including horadric staff and khalim's will).
- Our next gear breakpoint - high ilvl Sacred items from Act 1. Quilted armor, leather gloves, sash and boots in the list. They doesn't require too much STR and we don't need prots due to Tiefling Form. Sacred Claws/Sacred Blade Talons for weapons. You can easily find all these items during Act 3 Destruction and later.
- If you feel free in your resourses - you can replace your Honorific Gloves, Honorific Sash and Dragon's Bloodwith Sacred ones. Craft breakpoints below.Dragon's Blood
Light Plate (4)
Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 33
Item Level: 19
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 65
Item Level: 36
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 228
Item Level: 59
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 455
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6) - Keep collecting jewels for craft: they are more efficient than runes/gems and they will not exceed the level of crafted equipment (except weapons).
- Dont forget to Lucky Potion all of yours jewels, rings and amulet.
- Roll your gear to max +skills stat.
► Few words about Challenges
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I see no point in describing every detail: new players can find tons of guides, maps and tactics for passing early ubers. And old players know these tactics as themselves.
But still I can add a couple of words:
I see no point in describing every detail: new players can find tons of guides, maps and tactics for passing early ubers. And old players know these tactics as themselves.
But still I can add a couple of words:
- There is no problems with mobs excepting Hardliners. This guys swift as hell and you may not have enough time to throw your doom. So kite a pack of them (3-6), group them up and stun them with your Blink. After this you will have enough time for shred'em down. This trick is actual for Terror and Destruction both.
- Beware of narrow passages and do not stay in them for long. Our mobility shows its full potential on large areas.
- Precast some shuriken waves -> kite the thrash -> throw doom -> flee.
- Try do not kill the priestess during Trial of Blood. It's pretty hard to do, but you will do it, can't you?
FAUZTINVILLE
TRAN ATHULUA
o
o
destruction - lategame content
► Skills
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There we have final Skill'n'Stat build at lvl 120
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SKILLS
STATS
SOME TIPS
There we have final Skill'n'Stat build at lvl 120
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SKILLS
- Shuriken Flurry
- Perfect Being
- Doom
- Singularity
- Queen of Blades - 11 poinst up to 7 blades
- Blink - 20 points up to 2sec CD
- Tiefling Form
- Psionic Scream
- Beacon
- All pre-requisites
SMAX
STATS
- STR - enough for equipping all gear (200-300)
- DEX - noone (if reequipping your claws after each death is acceptable fo you)
- VIT - the rest
- ENG - 850 (as an endgame breakpoint)
SOME TIPS
- You can farm Skill Signet at Toraja Jungles. Act bosses dogmas was removed from the game.
- Keep some SP (12) till you will get charms with +toMaxSkillLVL
► Gear
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Final farming build must contain all musthave affixes below. All crafts uses Enchanted Shrine and Enchanted Blessing. Values below contains only crafted affixes caps without blessings. If you feel free in your resourses - you can try to roll +6-10% to PMSD bonus what is the blessings cap.
Crafts is pretty easy, so you can easily make it manually without D2clicker.
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BREAKPOINTS
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Some of screenshooted values are less due to charms acquired. I've just replaced some jewels with new ones, much comfortable.
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SOME TIPS
Final farming build must contain all musthave affixes below. All crafts uses Enchanted Shrine and Enchanted Blessing. Values below contains only crafted affixes caps without blessings. If you feel free in your resourses - you can try to roll +6-10% to PMSD bonus what is the blessings cap.
Crafts is pretty easy, so you can easily make it manually without D2clicker.
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- +4-5 to all skills (+3 for cheap)
- +40% to Physical/Magical spell damage (+30 for cheap)
no blesses - +30% to Physical/Magical spell damage (+20 for cheap)
- +1-2 to all skills (optional, my own armor havent this)
MO'ed with +20% to PMSD and blessed for +8% - +20% to Physical/Magical spell damage
MO'ed with +20% to PMSD and blessed for +10% - +20% to Physical/Magical spell damage (+10 for cheap)
MO'ed with +90% to ED (i lol'd) and +20% to PMSD and blessed for +7% - +10% to Physical/Magical spell damage (probably it can be higher)
- +1-2 to all skills
MO'ed with +20 to VIT and +20% to PMSD and blessed for +10% - Chance of Uninterruptable Attack (much handy, try to roll it at least to 80% summary)
- Faster Cast Rate
- Life after each Kill
- Flat stats (can be really high values)
- Faster Hit Recovery
- Faster Run/Walk
- Resistances (up to 100%)
- ONLY crafted jewels (Zod rune) with +3-4%toPMSD+RequiredSpeedValues or +4toPMSD (other affixes doesn't matter)
- For weapon - saphires/rubies depends of what you need more
WEAPON
ARMOR
GLOVES
SASH
BOOTS
Optional Affixes(values doesn't matter)
SOCKETS
BREAKPOINTS
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Some of screenshooted values are less due to charms acquired. I've just replaced some jewels with new ones, much comfortable.
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- FCR - 200%
- FHR - 200%
- FRW - 60%
- CUA - 100%
- PMSD - +450%
- +skills - 20
SOME TIPS
- Dont fill your gear with MO because probably you will be more interested in other affixes lately. Just fill it with +%to PMSD and leave it for better times, when you will understand what are you lack for.
- Dont forget to Lucky Potion all of your gears, jewels and jewelry. Results are not so important, but it will help.
- Do not set yourself the task of reaching your breakpoints with crafting. It will be more effective to reach them with the help of crafted jewels. Gems are useless and runes requires too much lvl for being useful. Also, if you're a real freak - you can roll jewels with +1-2% bonus to ENG/VIT. +20% to important stats for free? Why not. Lets make jewelcrafting great again!
- No need to replace your Lilywith another sacred. We have much better bonuses from this, than we possibly can have with crafted helm. Just replace it withLily (Xis)later.
- If you feel trouble with Butcher's Lair - Dar-Al-Harbon switch will help you. Actually this one is too weak for Judgement Day but we have no much choise.Dar-Al-Harb
Assassin Shields
'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10% - Perhaps you dissapointed by some of my decisons because of "it can be better with SU/SSU/SSSU!!!!!!!!!" but i know it man. I just dont like these. U know breakpoints, so you can replace sacreds if it suits your build better. But I won't. Crafted items can give you enough space for improvisation and helps you to feel your character. It's a RolePlay Game, not an olympiad.
► Ubers priority list
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Here I will only give priority to the passage as needed/complexity
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Here I will only give priority to the passage as needed/complexity
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- Butcher's Lair
- Infernal Machine
- The Binding of Baal
- Death projector
- Horazon's Sanctum
- Kurast 3000 BA
- Akarat
- Lord Aldric Jitan
- Tran Athulua
- Island of the Sunless Sea
- Cathedral of Light
- Azmodan (heart of sin)
- Xazax
- Judgement Day
- Rathma Square
- Khalimgrad
- Quov Tsin
- Lord of Lies
- Duncraig
- Astrogha (due to its difficulty)
- Blood Legacy (due to its impossibility, but you can try)
- All other ubers
HIGH PRIORITY
AVERAGE PRIORITY
LOW PRIORITY
o
o
explanations
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I do not see the point in detailed explaining the tactics for each of the ubers. The idea of this character is not so difficult, that there were any artful tactics. Most of the ubers solves by Hit'n'Run tactic. For some of them, you will need to be suicidal and give out the maximum DPS for the targets, which still teleports to you and oneshoot you. For some of them, you will need to disperse the thrash with the help of Psychic Scream and use Singularity on the right target. I do not want to fill the guide with water, so below will be given tactics only for complex ubers. If you do not see the explanation of one of them for now then just run ahead and sow death to all living things. Explanations for the easiest you can find by reference
https://docs.median-xl.com/
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Anyway, there will be at least a video walkthrough for each of ubers which possible for me and this char. Walkthroughs will be only in real conditions with charms that i took before in my priority list. All of them have no any sound (excepting Duncraig) so you can listen what you want to
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o
high priority
► Cathedral of Light
average priority
► Azmodan
► Xazax
So here you should be patiently and swiftly. You can die only by Xazax's guardians, meteor rain and punisher. So try to evade this and flurry. Also, when you bug-polymorfed you cant use doom, but you can blink. Keep in mind. Guardians are immune to fears and stuns. You can try to distract them with meatshields, but it's dumbness imho. Just Hit'n'Run, man. When Guardians will swarms - use singularity to damage the boss, flurry cant fully focus him.
► Judgement Day
► Khalimgrad
► Lord of Lies
Other ubers
► Toraja
uploading
► The Void
Solved by half. I can take rathma, but i cant get them both. In process
► Uldyssian
solved. no video, but i will give some text tips when all charms will be taken. witch, laz, bremm and endboss of "the void"