Ok cool. Thanks for letting me know. I haven't looked at the guide in weeks.
Kabbalah
Kabbalah
Sorceress Orbs
'Cham'
Runeword Level: 83
+3 to Sorceress Skill Levels
-1% Base Block Chance
60% Hit Recovery
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Life and Mana +5%
+(100 to 200) Life when Struck by an Enemy
can be made in whatever Sorc Orb you want. I chose Jared's Stone b/c it's the only Sorc Orb that can get 3 sockets (and thus, more FCR potential from jewels). And for whatever reason, a Sacred Jared's Stone has lower DEX requirements than a T6 Jared's Stone.
Priestess gear was never upgraded b/c I stop using mercs altogether once I'm done with the BRC. There are too many instagib and 1-shot mechanics in Median, and merc AI is too dumb to avoid them. Keeping mercs alive is a pain, and their "depressed" state after they're killed and revived is annoying, so I kinda gave up on testing end-game gear for them. (I just realized how terrible a person that makes me sound.)
The Slow mod on the Black Dame is only part of the reason I listed it, since it's essentially meaningless once you get Chronofield. It's the highest damage TU bow, which means it has the highest regen potential from LL to help keep her alive. And that's the point of her: not to kill things, but for her to stay alive so your summons can benefit from her skills. Though tbh, I just gear her with a
Webspinner
Webspinner
Short War Bow (4)
Two-Hand Damage: (10 - 12) to (26 - 32)
Required Level: 8
Required Dexterity: 73 to 77
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
5% Chance to cast level 5 Arachnomancy on Kill
3% Chance to cast level 4 Miasma on Striking
+(11 to 15) to Maximum Damage
+(18 to 35)% Enhanced Damage
+(2 to 3)% to Poison Spell Damage
Slows Attacker by (6 to 10)%
Maximum Life +(2 to 3)%
Requirements -(11 to 15)%
Socketed (2)
Two-Hand Damage: (33 - 37) to (61 - 75)
Required Level: 28
Required Dexterity: 95 to 100
Item Level: 40
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
6% Chance to cast level 10 Arachnomancy on Kill
4% Chance to cast level 10 Miasma on Striking
+(16 to 25) to Maximum Damage
+(52 to 69)% Enhanced Damage
+(5 to 6)% to Poison Spell Damage
Slows Attacker by (11 to 15)%
Maximum Life +(3 to 4)%
Requirements -(21 to 25)%
Socketed (4)
Two-Hand Damage: (76 - 83) to (135 - 153)
Required Level: 47
Required Dexterity: 161 to 171
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
7% Chance to cast level 14 Arachnomancy on Kill
5% Chance to cast level 16 Miasma on Striking
+(31 to 40) to Maximum Damage
+(87 to 103)% Enhanced Damage
+(8 to 9)% to Poison Spell Damage
Slows Attacker by (21 to 25)%
Maximum Life +(4 to 5)%
Requirements -(31 to 35)%
Socketed (5)
Two-Hand Damage: (102 - 110) to (179 - 199)
Required Level: 54
Required Dexterity: 294 to 313
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
Miasma Haunt Duration Increased by 2 seconds
8% Chance to cast level 18 Arachnomancy on Kill
6% Chance to cast level 19 Miasma on Striking
+(41 to 50) to Maximum Damage
+(104 to 120)% Enhanced Damage
+(9 to 10)% to Poison Spell Damage
Slows Attacker by (31 to 35)%
Maximum Life +(5 to 6)%
Requirements -(36 to 40)%
Socketed (6)
and some random Rares I find. I only give her other TUs if I find them naturally. She's pretty good at staying alive on her own during the leveling process.
If you want to keep her end-game, my personal favorite is to build aournd
Hand of Karcheus
.