Holy Caster VS Bosses - Showcase

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ScarletEdge
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Muilpeer wrote:The only thing I wonder about is summons, did you also use OPlites?


Of course. Always at least 1 point into minions for any build.
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Muilpeer
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ScarletEdge wrote:
Muilpeer wrote:The only thing I wonder about is summons, did you also use OPlites?


Of course. Always at least 1 point into minions for any build.


Switched out my
Lychnus Lyaei
Lychnus Lyaei
Morning Star (Sacred)

One-Hand Damage: (121-134) to (151-166)
Required Strength: 464
Required Level: 100
Current Strength Damage Bonus: (51/256 Per Strength)%
5% Chance to cast level 21 Blast Wave on Kill
+(115 to 143)% Enhanced Damage
Adds 25-38 damage
+50% Damage to Undead
-35% to Enemy Fire Resistance
(11 to 20)% Bonus to Vitality
+(301 to 400) Defense vs. Melee
+(41 to 50) to Strength
+(41 to 50) to Vitality
+(101 to 150) Life after each Kill
+5 to Light Radius
Socketed (3)

for a
Minefield


Minefield
Swords

'FiFiFiFiFiFi'
Runeword Level: 100
25% Chance to cast level 36 Cluster Bomb on Melee Attack
+(0 to 2) to All Skills
+(171 to 200)% Enhanced Damage
Adds 550-850 fire damage
-60% to Enemy Fire Resistance
+(25 to 38)% to Fire Spell Damage
+15 to Terror Strike
.. Man, -210 efr really packs a punch. It feels way stronger than -185 efr I had before.

I guess that RW really helps pushing dmg even further. Man, this build is insane. Thanks for sharing!

Btw, would Laz be doable with this Pally? I have never managed to kill Laz :D
HohoHaha
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Laz is doable with any class, some easier than others. But you'll need special gear and skill plan for it. Can't just wyrms him down :P
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Aero
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Muilpeer wrote:Switched out my
Lychnus Lyaei
Lychnus Lyaei
Morning Star (Sacred)

One-Hand Damage: (121-134) to (151-166)
Required Strength: 464
Required Level: 100
Current Strength Damage Bonus: (51/256 Per Strength)%
5% Chance to cast level 21 Blast Wave on Kill
+(115 to 143)% Enhanced Damage
Adds 25-38 damage
+50% Damage to Undead
-35% to Enemy Fire Resistance
(11 to 20)% Bonus to Vitality
+(301 to 400) Defense vs. Melee
+(41 to 50) to Strength
+(41 to 50) to Vitality
+(101 to 150) Life after each Kill
+5 to Light Radius
Socketed (3)

for a
Minefield


Minefield
Swords

'FiFiFiFiFiFi'
Runeword Level: 100
25% Chance to cast level 36 Cluster Bomb on Melee Attack
+(0 to 2) to All Skills
+(171 to 200)% Enhanced Damage
Adds 550-850 fire damage
-60% to Enemy Fire Resistance
+(25 to 38)% to Fire Spell Damage
+15 to Terror Strike
.. Man, -210 efr really packs a punch. It feels way stronger than -185 efr I had before.

I guess that RW really helps pushing dmg even further.


-170 is the cap for heroic bosses. going from 185 to 210 will make zero difference. probably feels better because you have +2 skills and another 35 % fire spell damage.
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Muilpeer
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Aero wrote:
Muilpeer wrote:Switched out my
Lychnus Lyaei
Lychnus Lyaei
Morning Star (Sacred)

One-Hand Damage: (121-134) to (151-166)
Required Strength: 464
Required Level: 100
Current Strength Damage Bonus: (51/256 Per Strength)%
5% Chance to cast level 21 Blast Wave on Kill
+(115 to 143)% Enhanced Damage
Adds 25-38 damage
+50% Damage to Undead
-35% to Enemy Fire Resistance
(11 to 20)% Bonus to Vitality
+(301 to 400) Defense vs. Melee
+(41 to 50) to Strength
+(41 to 50) to Vitality
+(101 to 150) Life after each Kill
+5 to Light Radius
Socketed (3)

for a
Minefield


Minefield
Swords

'FiFiFiFiFiFi'
Runeword Level: 100
25% Chance to cast level 36 Cluster Bomb on Melee Attack
+(0 to 2) to All Skills
+(171 to 200)% Enhanced Damage
Adds 550-850 fire damage
-60% to Enemy Fire Resistance
+(25 to 38)% to Fire Spell Damage
+15 to Terror Strike
.. Man, -210 efr really packs a punch. It feels way stronger than -185 efr I had before.

I guess that RW really helps pushing dmg even further.


-170 is the cap for heroic bosses. going from 185 to 210 will make zero difference. probably feels better because you have +2 skills and another 35 % fire spell damage.


Oh, that's very good to know. So I have some space to switch around gear. Because right now this is some serious overkill. I'll try to fascinatecraft a paladin blunt weapon with 6 sockets and some +skills instead! Maybe use tribute set gloves or come up with another gear switch (maybe nero instead of what I have now).

Dedication:
Death Cry
War Scepter (Sacred)
One-Hand Damage: 30 to 43
Durability: 74 of 100
Required Dexterity: 198
Required Level: 122
Mace Class - Very Fast Attack Speed
Current Dexterity Damage Bonus: 98%
Orb Effects Applied to this Item are Doubled
Already upgraded!
+152 Energy Factor to Spell Damage
+4 to Paladin Skill Levels
100% Bonus to Attack Rating
+50% to Fire Spell Damage
+12% to Lightning Spell Damage
+12% to Poison Spell Damage
-20% to Enemy Fire Resistance
+12% to Physical/Magic Spell Damage
+12% to Cold Spell Damage
+36 to Strength
+36 to Dexterity
+48 to Vitality
+36 to Energy
+216 to Life
Target Takes Additional Damage of 33
+32 Required Level
Requirements -60%
+50% Damage to Undead
Socketed (6)
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ScarletEdge
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Muilpeer wrote:Oh, that's very good to know. So I have some space to switch around gear. Because right now this is some serious overkill. I'll try to fascinatecraft a paladin blunt weapon with 6 sockets and some +skills instead! Maybe use tribute set gloves or come up with another gear switch (maybe nero instead of what I have now).

Dedication:
Death Cry
War Scepter (Sacred)....


That's actually a very good craft. The only thing missing is that last +1 paladin skill. As for your gloves, crafts are much better than in that they can roll with +2 paladin skills along with fire spell dmg, pierce and double MO.

On another note, Terror Strike on
Minefield


Minefield
Swords

'FiFiFiFiFiFi'
Runeword Level: 100
25% Chance to cast level 36 Cluster Bomb on Melee Attack
+(0 to 2) to All Skills
+(171 to 200)% Enhanced Damage
Adds 550-850 fire damage
-60% to Enemy Fire Resistance
+(25 to 38)% to Fire Spell Damage
+15 to Terror Strike
might actually be useful for Holy Caster since it won't lock out your dragon skills and buff up your defense and spell damage.

Edit: Nvm, non-class Terror Strike oskill would only be +3 on paladin.
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Muilpeer
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ScarletEdge wrote:
Muilpeer wrote:Oh, that's very good to know. So I have some space to switch around gear. Because right now this is some serious overkill. I'll try to fascinatecraft a paladin blunt weapon with 6 sockets and some +skills instead! Maybe use tribute set gloves or come up with another gear switch (maybe nero instead of what I have now).

Dedication:
Death Cry
War Scepter (Sacred)....


That's actually a very good craft. The only thing missing is that last +1 paladin skill. As for your gloves, crafts are much better than in that they can roll with +2 paladin skills along with fire spell dmg, pierce and double MO.

On another note, Terror Strike on
Minefield


Minefield
Swords

'FiFiFiFiFiFi'
Runeword Level: 100
25% Chance to cast level 36 Cluster Bomb on Melee Attack
+(0 to 2) to All Skills
+(171 to 200)% Enhanced Damage
Adds 550-850 fire damage
-60% to Enemy Fire Resistance
+(25 to 38)% to Fire Spell Damage
+15 to Terror Strike
might actually be useful for Holy Caster since it won't lock out your dragon skills and buff up your defense and spell damage.

Edit: Nvm, non-class Terror Strike oskill would only be +3 on paladin.


Exactly, I found out by making the RW ;)

I am not able to take screenshots sadly but there is a lot to improve on still even though fire dmg is around 22k-28k with -170 efr. What is left to do is to get trophies and the last few charms. That would mean getting:
Triune, Yshari, Uldy, Zorun Tzin, Atanna Khan, Lazarus and Void.

But I think I need to specifically gear up for those and I've never done them and the Ubers bible seems kinda outdated O-)
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budda
Vampiress
36 | 0
-170 EFR? well some monsters have 35 fire res but no more heroic shields so -100EFR much than.. and dmg 32-40k reachable even in craft but with good staff (i use
Spirit of Light
Spirit of Light
Goedendag (Sacred)

One-Hand Damage: 53 to 54
Required Strength: 574
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
+(50 to 100) Energy Factor to Spell Damage
+(4 to 5) to Paladin Skill Levels
60% Faster Cast Rate
+50% Damage to Undead
+(20 to 25)% to Fire Spell Damage
-18% to Enemy Fire Resistance
+50% to Physical/Magic Spell Damage
+(30 to 40) to all Attributes
+5% to All Maximum Resistances
All Resists +(25 to 30)%
Damage Reduced by 10%
Socketed (3)

).

Yshari- needs 2rings there with wyrd (baal and diablo to apply OW and than fast kill with spell).
100OW... its hard to get good roll ripstar but its much easy roll
Death Spur
Death Spur
Heavy Boots (6)

Defense: (27 to 39)
Required Strength: 28
Required Level: 3
1% Chance to cast level 6 Spike Nova when you Take Damage
+(0.09375 per level) to Maximum Damage (Based on Character Level)
(21 to 25)% Chance of Open Wounds
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)

Defense: (59 to 82)
Required Strength: 41
Required Level: 11
1% Chance to cast level 8 Spike Nova when you Take Damage
+(0.125 per level) to Maximum Damage (Based on Character Level)
(26 to 30)% Chance of Open Wounds
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (2)

Defense: (109 to 141)
Required Strength: 59
Required Level: 20
1% Chance to cast level 10 Spike Nova when you Take Damage
+(0.15625 per level) to Maximum Damage (Based on Character Level)
(31 to 35)% Chance of Open Wounds
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)

Defense: (173 to 215)
Required Strength: 85
Required Level: 28
1% Chance to cast level 12 Spike Nova when you Take Damage
+(0.1875 per level) to Maximum Damage (Based on Character Level)
(36 to 40)% Chance of Open Wounds
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (3)

Defense: (248 to 310)
Required Strength: 124
Required Level: 38
1% Chance to cast level 14 Spike Nova when you Take Damage
+(0.21875 per level) to Maximum Damage (Based on Character Level)
(41 to 45)% Chance of Open Wounds
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)

Defense: (346 to 427)
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(0.25 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)

. Equip apply ow than back craft bots and fast kill.
Diablo easy doable with rw
Oris' Herald


Oris' Herald
Sceptres

'MaMaMaMaMaMa'
Runeword Level: 100
+(0 to 4) to All Skills
50% Faster Cast Rate
Adds 300-600 magic damage
+(25 to 35)% to Physical/Magic Spell Damage
+(23 to 46) to Magic Missiles
30% Bonus to Energy
+1000 Defense
Damage Reduced by 15%
. Baal needs phys dmg even not tested with pal.
But on uldy member with fire resist was using eth piranha + divine judgement = and killspeed really not bad and not need reset something or change gear.

UP:
Ok i finished fast video. Im not fan of Adobe after Effects. So 1 try record, random music, but now you can compare ks nephalem barb and HCP.

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Muilpeer
Heretic
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budda wrote:-170 EFR? well some monsters have 35 fire res but no more heroic shields so -100EFR much than.. and dmg 32-40k reachable even in craft but with good staff (i use
Spirit of Light
Spirit of Light
Goedendag (Sacred)

One-Hand Damage: 53 to 54
Required Strength: 574
Required Level: 100
(Paladin Only)
Current Strength Damage Bonus: (76/256 Per Strength)%
+(50 to 100) Energy Factor to Spell Damage
+(4 to 5) to Paladin Skill Levels
60% Faster Cast Rate
+50% Damage to Undead
+(20 to 25)% to Fire Spell Damage
-18% to Enemy Fire Resistance
+50% to Physical/Magic Spell Damage
+(30 to 40) to all Attributes
+5% to All Maximum Resistances
All Resists +(25 to 30)%
Damage Reduced by 10%
Socketed (3)

).

Yshari- needs 2rings there with wyrd (baal and diablo to apply OW and than fast kill with spell).
100OW... its hard to get good roll ripstar but its much easy roll
Death Spur
Death Spur
Heavy Boots (6)

Defense: (27 to 39)
Required Strength: 28
Required Level: 3
1% Chance to cast level 6 Spike Nova when you Take Damage
+(0.09375 per level) to Maximum Damage (Based on Character Level)
(21 to 25)% Chance of Open Wounds
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)

Defense: (59 to 82)
Required Strength: 41
Required Level: 11
1% Chance to cast level 8 Spike Nova when you Take Damage
+(0.125 per level) to Maximum Damage (Based on Character Level)
(26 to 30)% Chance of Open Wounds
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (2)

Defense: (109 to 141)
Required Strength: 59
Required Level: 20
1% Chance to cast level 10 Spike Nova when you Take Damage
+(0.15625 per level) to Maximum Damage (Based on Character Level)
(31 to 35)% Chance of Open Wounds
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)

Defense: (173 to 215)
Required Strength: 85
Required Level: 28
1% Chance to cast level 12 Spike Nova when you Take Damage
+(0.1875 per level) to Maximum Damage (Based on Character Level)
(36 to 40)% Chance of Open Wounds
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (3)

Defense: (248 to 310)
Required Strength: 124
Required Level: 38
1% Chance to cast level 14 Spike Nova when you Take Damage
+(0.21875 per level) to Maximum Damage (Based on Character Level)
(41 to 45)% Chance of Open Wounds
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)

Defense: (346 to 427)
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(0.25 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)

. Equip apply ow than back craft bots and fast kill.
Diablo easy doable with rw
Oris' Herald


Oris' Herald
Sceptres

'MaMaMaMaMaMa'
Runeword Level: 100
+(0 to 4) to All Skills
50% Faster Cast Rate
Adds 300-600 magic damage
+(25 to 35)% to Physical/Magic Spell Damage
+(23 to 46) to Magic Missiles
30% Bonus to Energy
+1000 Defense
Damage Reduced by 15%
. Baal needs phys dmg even not tested with pal.
But on uldy member with fire resist was using eth piranha + divine judgement = and killspeed really not bad and not need reset something or change gear.

UP:
Ok i finished fast video. Im not fan of Adobe after Effects. So 1 try record, random music, but now you can compare ks nephalem barb and HCP.



Wait, so you're saying that the difference between -170 and -100 isn't that big? It feels stronger. Maybe I'm just imagining. If I hadn't focused on getting the max -efr out of every piece and instead focused more on fire spell damage, I could've gotten way higher dmg output but I thougt that more pierce also helped a lot.
User avatar
budda
Vampiress
36 | 0
well. last time when i play in median there was immunity shields on some heroic bosses and was need make -199 for break that heroic shields.
Now in faq i see that some mobs have 35fire res.. so posibble -135... but not more than 40k dmg.
40k dmg and -100enemy resist its epic 80k cap= max dmg (and more than -100er was pointless vs regular mobs, and if get 41k with -100 or more dmg just become 1k , rolls).. if game mechanic was not changed.
And for now i see that 39k dmg and -95EFR just great.

For me in priority EF+bonus to ene% than mo spell dmg. Yeh good rolls to get also -efr on item takes some timeee...