0rient wrote:cyborgtemplar wrote:*looks for how he has 8.5k hp and takes no damage* . . . . .
NotArmory shows an
only lvl 86 boots (lots of mo space not used) |
lvl 75 req sacred throwing knife (looks like a general throwing kife, nothing special but some added elemental damage
gloves - also nothing amazing, just some gauntlets with +all stats. and mo's (also low lvl req)
Am i lost somewhere or something? cause i'm not seeing nowhere near the amount of survival it's showing in the video's there. . . . only 29% physical resists. Or even the amount of damage done (i guess the ammy + rings and then variable -resists in so many places adds up pretty fast for a multihit build)
For defenses, this is an assassin, on top of 100k def i have 65% avoid and ~70% block, 29% phys res is when i do not wear nebelrings, with nebels its 40%, then i have huge flat damage reduction (~300 flat, with lo xis 500 flat phys) so that's what is making me very tanky, also take in account good amout of life after each kill.
For Example : i am about to take 5000 phys damage hit which has 10% chance to hit me. After avoid its only 3,5%, after block it goes to 1% (!!!). Then gets reduced to around 2500 with tank gear (nebels + lo xis) or around 3200 with dps gear (pirahna/craft + bad moods)
For offense, your damage comes from only 2 skills and gear (flat dmg + pierce) + some phys depending on what knife you use. That's why it's so hard to make this character work when compared to preety much anything else. Crafted throwing knife gives like extra 25% ele dmg. Pierce from gear will than double your all elemental damage
which results with same damage levels as lvl 130 Holy Melee
hmm . . . 100k defence is only a 10% chance to be hit? my melee sorc at 200k has like a 30% chance to be hit. . . and that's in duncraig much less ubers which i'd assume need much higher defense for.
Ik avoid 65% + 70% block = 13.5% chance of being hit alone, which is a lot of survival on its own. wheres the 10% coming from? Since 100k defence in just duncraig isn't much at least with my experience (which is rather limited).
hell atm (116 sin) i'd settle with just the 8.5k hp lol (7.5k on some fights, so likely difference in jewelry or something, idk). I think my sin is just shy of 5k, mostly because of my chest which is +500 hp, and the jewels i used for runewords which 1/2 have hp modifiers. I lost a fair bit of damage for that switch, and going judge (non xis) instead of Berith. that 200 dex from using berith, and bonus dex for set chest + helm and 6io runes was massive. Cut my block in half but raised my hp by about 60-70% as well.
edit:
https://tsw.vn.cz/acc/char.php?name=kiisara_sin don't mind the missing belt, ring, and amulet it's kind of shared between sin and melee sorc. (i prefer my sin before the changes to his gear/build, but not intending to make changes just yet.)
Do you have any idea's about a claw sin (noctule) with broadside? Similar to how melee sorc uses fussilade to compliment bladestorm. (ik this is a throwsin, but the concepts i'm trying to adapt are roughly similar)