OH MY FREAKIN GOD!
This is so awesome! It's like you listened to every valid complaint on the forum and changed the stuff accordingly! Then you went and added much more content, reduced laggs and other stuff!.
-SP drop rates increased again (I'll play MP in the future though)
-Lantern Archons removed (Welcome back to being a farmable uber, Khalimgrad)
-Act 3 map reveal duration decreased
-Caldeum's walkable paths changed
-Cancer uber (triune) made more accessible
-less exp for 121 needed
-Torajan jungles size reduced
-Trinits shrines were buffed
All those were the valid complaints from the past 3 months. And you even gave
me reason to be freaking hyped!
Howling totem nerf? BADLY NEEDED!
Rathma's chosen buffing all summons? EXACTLY THE SHIT!
A minion with AoE? BONER ALERT!
Needing less points since Nightwalker doesn't need to be skilled anymore? FREAKING YES! 23 points more to spent into totems, and summons!
Now tainted shrines will be (hopefully) useful since Rathma's chosen buffs all summons damage! Halving the time of getting the shrine crafted gear! This is an insane quality of life change!
And despite the fact that one of the mods said that Santa Compana's max minions will be reduced, there was no mentioning of that in the patch notes. So are you making me try out how well +20 max minions work out before you nerf it? I'll gladly do that for you and let you know
You listened to my arguments that necro minions have too little damage compared to minions from other characters. Now you only could satisfy me further by replacing Veil King
Anyway, it seems like I can finally build a summoner necro without the desperate need of a merc
Thank you so much!
Honestly, After I read the necromancer changes I couldn't focus much on reading about the other changes.