L H wrote:Solfege wrote:Apoc in Heart of Sin could probably be toned down a bit or made so stacked Fire res protects against it.
The fight is kinda crazy as it is with all the unkillable things, 1hko Flamestrike, and Azmodan's ridiculous tankiness. Current Apoc damage just seems like overkill. Anyway, just my thoughts.
I don't have a 1hitko flamestirke on my bowzon. Maybe you just have low res/max res? You only really get hit hard with fire if you stand in one spot. The boulders roll pretty slowly and flamestrike has a noticeable indicator. Just strafe around Azmodan and its not bad.
I don't have a problem (design-wise) with any of the stuff during Azmo fight, I just don't like this version of Apoc taking 30-40% of my Life per hit (only have about 6k Life total). Especially since you can't really avoid getting hit by it. I can leave Azmo at the SW part of the long causeway, run all the way across to the NE end, and still get hit by it. Res isn't the issue. Tried it with 90% max/~400% stacked just to see.
As for Flamestrike, it's only 1hko b/c I chose not to give my toon any hit-recovery (so she gets hit-locked and dies). That's not a design flaw, it's a player flaw.
Edit:
To be clear, I'm not saying Azmo Uber is broken or unbalanced or anything. Just relaying my thoughts after doing it with a few different builds.