MXL 1.2 Bugs&Feedback

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Unda
Edyrem
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Edited by Unda 6 months.
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Gekko64
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it seems like iceburst slow is only working sometimes but most of the time it doesn't :scratch:
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HechtHeftig
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When Stormzon is attacked, she turns to the direction of the attacking monster. --> when you're surrounded, she looks like a dancing queen. Especially when attacking with thundercrack. She attacks --> faces the attacked monster --> some other monster attacks her meanwhile--> she turns to that monster --> you keep attacking --> facing the attacked monster again -->repeat

Don't know if bug or feature:
If I get hit with stormzon by regular enemies, I get knocked back. Kinda helps with magnetic field, but that in turn makes thundercrack weaker. Either that, or there are other monsters aside from the bats in sewers act 2 that can knock you back.

The red light radius from Stormzon's passive and bloodzon's passive look to similar. In addition to that it actually decreases the sight, since you can't see that well anymore. In case of stormzon, shouldn't it be a bright yellow-ish light? And the bloodzon light could be made a bit lighter.
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Skill icon for Clobber is partially see thru.
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HechtHeftig
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Weird bug in Ancient tunnels under Lost city:

I farmed there to get to level 90 quickly on /players 8. Reaching 90 was kinda hard, but doable. Then after I reached 90, I only killed 3 or 4 more enemies and I instantly jumped to level 91. After I reached 91, I got like 0 exp in that dungeon.
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suchbalance
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HechtHeftig wrote:When Stormzon is attacked, she turns to the direction of the attacking monster. --> when you're surrounded, she looks like a dancing queen. Especially when attacking with thundercrack. She attacks --> faces the attacked monster --> some other monster attacks her meanwhile--> she turns to that monster --> you keep attacking --> facing the attacked monster again -->repeat


Can you post a video?

HechtHeftig wrote:Don't know if bug or feature:
If I get hit with stormzon by regular enemies, I get knocked back. Kinda helps with magnetic field, but that in turn makes thundercrack weaker. Either that, or there are other monsters aside from the bats in sewers act 2 that can knock you back.


There are many monsters with knock back.
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shnurr214
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disclaimer: this is my personal opinion so please keep it civil and take that into consideration. with that..

Rainbow damage characters such as Bowazon and Waysin really need to be rethought or redesigned with the current state of balance in 2017.

With the removal of pierce mo's getting high amounts of rainbow pierce is very very difficult without expensive gear such as
Asgardsreia
Asgardsreia
Spangenhelm (Sacred)

(Amazon Only)
Required Level: 100
Required Strength: 303
Defense: (2894-3192) to (3206-3537)
Indestructible
5% Chance to cast level 1 Arrow on Striking
-2% Base Block Chance
-(29 to 35)% to Enemy Fire Resistance
-(29 to 35)% to Enemy Lightning Resistance
-(29 to 35)% to Enemy Cold Resistance
+(4 to 7) to Resurrect
+(172 to 200)% Enhanced Defense
(31 to 40)% to Dexterity
Requirements -50%
Socketed (4)

Dementia
Dementia
Belt (Sacred)

Required Level: 100
Required Strength: 634
Defense: (3111-3348) to (3272-3524)
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)

Bad Mood Ring
or
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet (Sacred)

Required Level: 110
-30% to Enemy Elemental Resistances
of course you can use crafted single or dual element pierce items but its much less effective than using these expensive su even when compared to the general power level of other wdm characters on cheaper gear. Skills like dragonlore and the assassin ways are basically designed around utilizing rainbow pierce gear which is some of the most expensive and hard to attain gear in the game currently.

my suggestion: redesign ways or dragonlore type damage abilities to giving large amounts of 1 damage type or make single element wdm waysin more viable for elements outside of poison. Also a lot of bowazon and assassin items are still designed around having easy access to rainbow pierce i.e
Siegfried
Siegfried
Amazon Helms

'Jah'
Runeword Level: 65
40% Attack Speed
Adds 84-250 fire damage
Adds 84-250 lightning damage
Adds 84-250 cold damage
5% Chance of Crushing Blow
+(1 to 8) to Vanquish
+(87 to 115)% Enhanced Defense
+50 to Dexterity
Elemental Resists +(21 to 25)%
etc.. maybe also rethink these items and give small amounts of rainbow pierce on them or easier access to rainbow pierce with builds dependent on it. Classes like Barbarian are in a terrific state of balance in 2017 right now because you have full 100% conversion strong attack based abilities for every element (ancients hand, stormblast and iceburst respectively) so its easy to stack 1 kind of pierce gear and achieve very good results.

This ladder i attempted uldy stages with a decently geared bowazon to be fair it was my offspec gear but i thought it would perform better than it did. It took about 10x longer (not exaggerating) to do any of the stages than a build with simple single element build with shitty full crafted gear that probably took about 10 minutes to set up did. cookie cutter dragonlore bowa skills my gear was

Sky Sweeper
or
Typhaon
Typhaon
Bows

'Ghal'
Runeword Level: 100
+15 Energy Factor to Spell Damage
13% Chance to cast level 11 Arrow on Striking
40% Attack Speed
+(172 to 200)% Enhanced Damage
+(76 to 125) to Maximum Damage
+50 to Strength
+50 to Dexterity
Elemental Resists +(31 to 40)%
experimented with both
Ahriman
Ahriman
Belts

'Ghal'
Runeword Level: 100
+1 to All Skills
Adds 50-150 fire damage
Adds 50-150 lightning damage
Adds 50-150 cold damage
+(172 to 200)% Enhanced Defense
+(31 to 50) to all Attributes
Elemental Resists +(31 to 40)%
Requirements +10%
or
Deadfall
Deadfall
Heavy Belt (4)

Required Level: 7
Required Strength: 63
Defense: (135-159) to (178-210)
1% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Required Level: 24
Required Strength: 92
Defense: (485-551) to (616-700)
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 41
Required Strength: 195
Defense: (1270-1400) to (1595-1758)
3% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 50
Required Strength: 404
Defense: (1918-2095) to (2403-2626)
4% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

experiemented with both
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Required Level: 6
Required Strength: 61
Defense: (184-208) to (370-418)
2% Chance to cast level 4 Guard Tower on Kill
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)

Required Level: 23
Required Strength: 90
Defense: (592-656) to (1106-1225)
4% Chance to cast level 10 Guard Tower on Kill
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)

Required Level: 41
Required Strength: 189
Defense: (1466-1596) to (2663-2898)
6% Chance to cast level 16 Guard Tower on Kill
Adds (31 to 60)-(61 to 90) fire damage
Adds (31 to 60)-(61 to 90) lightning damage
Adds (31 to 60)-(61 to 90) cold damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)

Required Level: 49
Required Strength: 391
Defense: (2175-2352) to (3925-4244)
8% Chance to cast level 19 Guard Tower on Kill
Adds (61 to 120)-(161 to 240) fire damage
Adds (61 to 120)-(161 to 240) lightning damage
Adds (61 to 120)-(161 to 240) cold damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)

or
Queen of Glass
Queen of Glass
Ancient Armor (4)

Required Level: 11
Required Strength: (82-86)
Defense: (286-313) to (572-625)
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(151 to 250) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(15 to 11)%
Socketed (2)

Required Level: 30
Required Strength: (107-112)
Defense: (817-881) to (1562-1684)
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(351 to 450) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(25 to 21)%
Socketed (4)

Required Level: 47
Required Strength: (195-207)
Defense: (1894-2021) to (3555-3794)
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(551 to 650) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(35 to 31)%
Socketed (5)

Required Level: 54
Required Strength: (373-398)
Defense: (2738-2910) to (5136-5459)
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(651 to 750) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(40 to 36)%
Socketed (6)

experimented with both but i felt i really needed the 10% dr from jitans
2x rare pierce rings fire and light
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet (Sacred)

Required Level: 110
-30% to Enemy Elemental Resistances

abandoned gloves (also experimented with fascinating gear or
Geleb's Greed
Geleb's Greed
Curse of the Zakarum Set
Light Gauntlets (Sacred)

Required Level: 100
Required Strength: 544
Defense: (1608 to 1830)
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 10%
Socketed (4)
for more fire pierce)
abandoned boots
Hanabigami
Hanabigami
Arrow Quiver

Required Level: 60
1% Chance to cast level 36 Flamefront on Striking
1% Chance to cast level 36 Forked Lightning on Striking
1% Chance to cast level 36 Ice Lance on Striking
Adds 25-50 fire damage
Adds 25-50 lightning damage
Adds 25-50 cold damage
-(1 to 10)% to Enemy Elemental Resistances
-15 to Vitality



total rainbow pierce value was about 55% all elements with all this stuff i could eek out a little more when i used crafts instead of abandoned gear but it felt even worse.

TLDR: rainbow pierce is really hard to get in 2017 with the removal of pierce mo characters that use dragonlore ways or any rainbow sources need rebalancing with this is in mind
Edited by shnurr214 1 year.
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HechtHeftig
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suchbalance wrote:
HechtHeftig wrote:When Stormzon is attacked, she turns to the direction of the attacking monster. --> when you're surrounded, she looks like a dancing queen. Especially when attacking with thundercrack. She attacks --> faces the attacked monster --> some other monster attacks her meanwhile--> she turns to that monster --> you keep attacking --> facing the attacked monster again -->repeat


Can you post a video?

HechtHeftig wrote:Don't know if bug or feature:
If I get hit with stormzon by regular enemies, I get knocked back. Kinda helps with magnetic field, but that in turn makes thundercrack weaker. Either that, or there are other monsters aside from the bats in sewers act 2 that can knock you back.


There are many monsters with knock back.




Okay it looks like it isn't cause by attacks, but rather by a proc. I only have SoR from Deadfall, Guard Tower from TU setzshield, Time strike when attacked from Pollice Verso, Venomonous thingy on striking from Snakehair, and Arrow on striking from Albrecht's.

Near the end of the video you can see what I mean with knockback. I guess it's caused by pests.
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villur
Bone Archer
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+1 to what shnurr said.
What kinda bothers me is that sb with his amazing bow guide should know more than anyone how pierce MO removal would heavily affect it yet it seems that bowzon testing was done by chuck instead, no offence to both of you. Im all for the pierce MO removal, but it left some builds in a bad place.

Barrage should also be changed I believe because why do I have to stand in point-blank hugging the target melee range with the most squishy character to do avarage at best single-target dmg compared to other meta builds?

Also some good things:
New dunc layout is cool
Azmodan is cool as fuck but a little hp reduction should put it from frustrating to challenging
Dark portal implementation makes uber locations feel more immersive
Edited by villur 1 year.
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DreamTeam
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villur, I am excited about making my first Bowazon starting this weekend.
Now you have scared me a little bit talking negatively about Barrage like that.