all these can be summed up in a few words
Just Diablo 2 things
in other words they're probably hard-coded
rabsia wrote:1. remove hit recovery and block animation plz......this is a fast-paced game, much more monster attacks and damage than clod. Be interrupted in such an ARPG is just terrible......
2. if it's not make sense, remove block animation plz......
3. if even this is not make sense, check avoid before block plz......Why i must block the attack first if i have a big change to avoid it?
rabsia wrote:some monster blocks have no animation in d2, such as clod nec set: vampire morph.
Nitz wrote:rabsia wrote:some monster blocks have no animation in d2, such as clod nec set: vampire morph.
Don't they use the hit recovery animation?
Goodkidscc wrote:Any way that the "Ctc fortress on MELEE attack" is changed to something useful on the treewarden set?
The focal point of using a treewarden is thorn strike, which isn't a "melee" attack. So it doesn't proc any "on melee attack" procs.
Nitz wrote:rabsia wrote:some monster blocks have no animation in d2, such as clod nec set: vampire morph.
Don't they use the hit recovery animation?