Rishab wrote:its a terrible suggestion when there is literally no downside of everything related to item moving is set on ctrl key, just added work for no real benefit.
This a hundred times, thanks.
Rishab wrote:its a terrible suggestion when there is literally no downside of everything related to item moving is set on ctrl key, just added work for no real benefit.
Coldzero wrote:whist, I hope you prioritize to finish up main development in sigma rather than small detail such as shortcut keys. Having deal with trifle suggestion will increase the delay on sigma completion. The small details can be implanted later on after finish the core development such as the event quest . I will pray for your success and dealing less bug.
Coldzero wrote:whist, I hope you prioritize to finish up main development in sigma rather than small detail such as shortcut keys. Having deal with trifle suggestion will increase the delay on sigma completion. The small details can be implanted later on after finish the core development such as the event quest . I will pray for your success and dealing less bug.
whist wrote: a huge quality of life upgrade
whist wrote:Coldzero wrote:whist, I hope you prioritize to finish up main development in sigma rather than small detail such as shortcut keys. Having deal with trifle suggestion will increase the delay on sigma completion. The small details can be implanted later on after finish the core development such as the event quest . I will pray for your success and dealing less bug.
This shortcut implementation is a feature that's been asked by literally everyone and their mom, so I pretty much had to implement it. And while it may seem minor at first glance it's actually a huge quality of life upgrade. That being said, it was a priority. Main development is pretty much done, there's like 3-4 GUI tasks to complete before we can get started on the testing phase.
fakme wrote:inexperienced - little time to play ...
Anonymous: wrote:fakme wrote:inexperienced - little time to play ...
Instantly hired.