Scalewinged wrote:THUNDERGOD: no longer adds lightning damage to weapons
So the only thing that will be given by this buff is nova every 15 seconds? It makes me sad
Stun Attack too. That's a big under valued affix.
Scalewinged wrote:THUNDERGOD: no longer adds lightning damage to weapons
So the only thing that will be given by this buff is nova every 15 seconds? It makes me sad
aerial wrote:How about if there is one room full of monsters, another room next to it, and you aim a wall in opposite direction to that 2nd room, where there is nothing behind that wall. Previously youd get all the mobs trigger axes, and those mobs in 1st room get multihit by huge volley of projectiles, triggered by the mobs behind wall.
It was possible to use it to your advantage, for example in fauztinville, deliberately targeting right parts of the map and clearing in certain order so you have no more targets left in the direction you are coming from.
ChuckNoRis wrote:thunderman wrote:There are some change that makes uber levels harderthis looks like things being made easier . @Neon fiends extra resistances - should not be an issue for most of the builds that also pack a solution for physical immunes/ignoring or reducing physical resistances .Patch notes wrote: ...are no longer poison immune...slow reduced from 50% to 15% ...no longer spams 1hko homing missiles ...Bone nova now displays a warning graphic for 1.6 seconds before the damage explosion, so you know when to gtfo
ok , now it's clear . sounds good then .suchbalance wrote:- after the patch all those 30 axes will go to enemies in your room only
suchbalance wrote:I see there is some confusion about Rebound. Monsters do not count for line of sight (that's why you can pounce in the middle of a pack and not only at its edge).
What this change means with an example:
- you are in dunc next to a wall and there are 30 monsters in your room and 30 monsters behind the wall
- if you use a rebound with 30 targets now, chances are 15 of your axes will just go into the wall doing nothing and only 15 will hit monsters
- after the patch all those 30 axes will go to enemies in your room only
Anonymous: wrote:suchbalance wrote:I see there is some confusion about Rebound. Monsters do not count for line of sight (that's why you can pounce in the middle of a pack and not only at its edge).
What this change means with an example:
- you are in dunc next to a wall and there are 30 monsters in your room and 30 monsters behind the wall
- if you use a rebound with 30 targets now, chances are 15 of your axes will just go into the wall doing nothing and only 15 will hit monsters
- after the patch all those 30 axes will go to enemies in your room only
But what if i want those axes to go into other room ?
ChuckNoRis wrote:
@ Druid - the adjustments are looking good , but since you went for the werewolf i was also expecting some twisted Claw boost in order for it to be more appealing compared to Harbinger which is many times better .