MXL 1.3/Temporary Sigma Bugs&Feedback

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RequiemLux
Mahasattva
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There's definitely something wrong with Act2 shapeshifter merc. He freezes in place way more often than other mercs (mostly when it's not a bear) and once transformed sometimes he simply disappears, you can still see his light radius on the ground (even moving) but it's like it's not there anymore. Also Act1 mercs are really too much of a glass cannon.

Defurter wrote:When i try to Update the launcher is just keeps updating the same update over and over, please help.


Use this thread: viewtopic.php?f=4&t=4150
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Dreamhunter
Grubber
309 | 9
Act1 mercs disappears too, only light radius is seen. Do not know about others.
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Solfege
Blood Golem
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Summoned Avalanches from
Jokulmorder
Jokulmorder
Sceptres

'Kur'
Runeword Level: 78
+2 to Paladin Skill Levels
+(11 to 15)% to Cold Spell Damage
+(13 to 15) to Summon Avalanche
+(31 to 40)% to Summoned Minion Damage
+50 to Strength
-50 to Dexterity
+50 to Vitality
Maximum Mana 3%
block character paths. So if you have them summoned and enter a portal or teleport, your character is unable to move.
Superwicked1
Prowler
17 | 0
Hi
I updated windows last night and now median launcher wont open.I can run from the game.exe fine so when I do that the icon bar for windows wont go away.Any suggestions?
Thanks
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HechtHeftig
I paid 10$ for this.
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Nothing too serious, but I was wondering if it's possible to fix the bugs with doors and coffins once sigma is finished. You know... That bug in maggot lair, where you can't open the slime doors if you're not close enough to it and the coffins in act 1, which can only be opened from a few specific points. I think increasing the "opening range" would suffice.
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RequiemLux
Mahasattva
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> Avalanche's aggro radius is a bit too small, it's always possible to kill them at a distance before they even see you.
> Dark Cabalists have an ethereal appearance and would be nice to shift their immunity from "lightning" to "physical" for two reason:
- They look like they can phase through physical attacks.
- A "lightning" immunity in this case is really an overkill since in the area there are already the following "lightning" immune enemies: Corrosive Terror, Storm Lord, Shock Monkey, Gargoyle Ape and Destroyer Wolf Rider. It's too unbalanced.
>
Fauztin's Visage
Fauztin's Visage
Field Plate (4)

Required Level: 7
Required Strength: 73
Defense: (402 to 810)
Ethereal (Cannot be Repaired)
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Physical Resist 1%
Poison Length Reduced by (21 to 25)%
Socketed (2)

Required Level: 25
Required Strength: 107
Defense: (1334 to 2502)
Ethereal (Cannot be Repaired)
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Physical Resist 2%
Poison Length Reduced by (31 to 35)%
Socketed (4)

Required Level: 42
Required Strength: 226
Defense: (3347 to 6160)
Ethereal (Cannot be Repaired)
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Physical Resist 3%
Poison Length Reduced by (41 to 45)%
Socketed (5)

Required Level: 51
Required Strength: 468
Defense: (5463 to 10017)
Ethereal (Cannot be Repaired)
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Physical Resist 5%
Poison Length Reduced by (46 to 50)%
Socketed (6)

has the same ethereal look and to add a little variety in the TUs landscape would be nice to give it a small "% to avoid damage" maybe dropping/reducing its ED.
Unda
Edyrem
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.
Edited by Unda 10 months.
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HechtHeftig
I paid 10$ for this.
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MP bug in SP? Usually that only happens if you lagg behind and walk into an area that hasn't yet loaded. How can this even happen in SP?
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Solfege
Blood Golem
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Not sure if this belongs here or in patch suggestions meme thread, but a couple thoughts on Amazon skills (all of this has probably been mentioned already):

> Hammer of Zerae may be more attractive to build around if it could pass through obstacles (trees, pillars, stacks of barrels, etc.). It's already slow, which is a big disadvantage in a fast-paced mod like this, so having it pass through obstacles instead of stopping whenever it hits them may be a nice trade-off.
> Not sure why Amazon walks into (near) melee range when name-locking an enemy with Enfilade. Seems like a strange thing to do for a ranged skill.
> Thundercrack doesn't really need auto-seek on RMB b/c the lightning already auto-targets, but it may make the skill more intuitive and more enjoyable to use.
vapu536
Destroyer
6 | 0
Marco wrote:Thanks

Before reporting please provide this information if there's an error:
- are you playing on single player or on TSW realm
- how do you run the game (normally, D2SE, Launcher, other)
- are you using any 3rd party tools (D2Stats Reader, custom font, etc.)
- please provide the error code


Hi, i'm newbie.
1. SP.
2. Launcher
3. No.
4. No error code, but i can't craft Jewels. I use reciepe from FAQ: https://docs.median-xl.com/doc/items/cube, but nothing happens... Version is 1.3 (last on today). Can anyone help me?