Prime_Evil wrote:So you basically want features that most maphacks give you to get an edge in game. There's a couple of reasons why that will never happen. For one it would imply coding lots more superfluous lines into the engine and not saying its impossible but its probably more of a hassle than what its worth, and second reason is, and most important one, thats considered cheating in TSW, at least when it comes to marking whichever monster types in the map and moving the screen around to check whats up ahead while way out of LoS from monsters 2 or 3 screens ahead, its the main reason why MultiRes is bannable on TSW.
I wouldn't make it so you could see monsters ahead of you(for obvious reasons). Your negative opinion is really close-minded; i.e Diablo 2 has so many little nuances that you would most likely miss because the way you assert yourself; from the looks of it, you just glance over every realm of possibility with negative content."marking whichever monster types in the map" ???
"moving the screen around to check whats up ahead'' (You said "ahead" as in monsters where "ahead" I meant was just map intuition; like the fog of war type strategy games. I.E Starcraft and others.)
Basically all i get out of your paragraph of garbage text is that you're closed minded and doubt others in their ability. I'll make a note of being even more specific in the future.
Negative low dopamine losers got a lot to say.