viewtopic.php?t=19419
https://docs.median-xl.com/doc/items/cube
https://docs.median-xl.com/doc/wiki/shrines
Aero wrote:enemies in destruction have up to 35% fire/cold/light res. you need -35% to put them at 0 resist. from there, you can get them all the way down to -100% (i.e. 135 total pierce).
same for bosses, but 70/170
No diminishing returns, only hard caps as previously mentioned(135 for regular enemies,170 for bosses). Diminishing returns only kicks in when you're trying to break an immunity if the immune monster has over 100 res(that applied in cLoD with stuff like Lower Resist curse and Conviction aura). It's no longer an issue in Median, iirc, as immune monsters have exactly 100 res(except for purify bosses, but you won't be able to break those immunities).La_minore wrote:Aero wrote:enemies in destruction have up to 35% fire/cold/light res. you need -35% to put them at 0 resist. from there, you can get them all the way down to -100% (i.e. 135 total pierce).
same for bosses, but 70/170
So I will get full values out of my beyond-100 pierce, right? No diminishing return as I go higher?