tranvanhieu wrote:Problem:
-There are many quests that have no reward, or trash rewards.
-Shop price for mystics orbs is too high
Solution:
-For each quest completed, shop price reduced by 0.5%. There are total (6x4+3)X3 = 81 quest. So the shop price will be reduced by 40.5% if a player complete all quests.
-This will encourage people to actually complete all quests.
So in addition to the complete abundance and overwhelming amount of money you get at the end of early game, you also want to reduce the worth of money even further? Why? That way the gold worth will snowball even harder than it already does.
From the top of my head here are things I'd prefer seeing as quest rewards instead of a vendor price reduction:
- a class specific set item, based on the build you're playing. (you invested most points into Trapsin skills? Get a set item of the caster sin set.)
- A rare ring that has an ilvl of 99 (so like a Gidbinn quest, but corrected)
- stat points
- skill points
- something like Anya reward
- a fixed amount of shrines of your choice
- A X% physical resist scroll for LC1 charm
- a X% avoid scroll for LC 1 charm
- A +HP potion (which adds more than just +20 HP)