Suggestions for upcoming patch

The awaited Median XL sequel is coming - discuss it here.
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Aero
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mecheye wrote:Why not convert Elemental damage to Physical?


because you would need a good amount of elemental damage to even make that possible to build around, and the only character really able to obtain good amounts of flat elemental damage innately is barbarian right now with kraken stance and nephalem spirit, but barb is already broken, so no need to make it more so.

Amazon has dragonlore for up to 1k per ele, but thats full end game bowzon. Mostly, it's impractical. I'm sure it is possible to implement, but practicality is far less useful unless new weapons are coming that deal pure elemental damage instead of physical (which isn't a thing in median, unless you walk around swinging a sword made out of lightning or something)
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Anonymous:
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Could change this skill complete - make initial target "bleed" guts and blood. Maybe same skill mechanics as sorcs arachnomancy spell. Target is bleeding and damaging all other mobs around him. Add some howl proc on melee atack for this skill and you got yourself a scared bloody guty mob that runs around and damages everything. Pure fest of gore.
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Aero
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Fix Bacchanalia skill for bloozdon and it will become more popular:

Instead of making breakpoint in hp to gain the bonuses of the passive, make it collect bonuses based on dynamic hp, so the more hp = less bonus, lower hp = more bonus.

I don’t see this as being too difficult to implement since Sorc’s Immersion skill already uses a similar mechanic. Currently, maintaining that breakpoint in hp makes bloodzon super clunky and doesn’t fit the play style
Of the game.
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HechtHeftig
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Good suggestion. I just wonder how the AOE of Magic missiles should be handled? Increased AOE with lower hp? Or rather a fixed one after a breakpoint?