1) Please don't assume what's difficult to implement and what is not, especially if you have no idea how to actually implement it yourself. 2) Yep it was planned, and as a matter of fact, all the required code for it is already coded in the core engine in the version you're using right now, we just...
2) Yep it was planned, and as a matter of fact, all the required code for it is already coded in the core engine in the version you're using right now, we just need to create items that make use of the functionality, and think of how we want to make them available in-game. Is it buyable from vendor...
I was doing Judgement Day, then Malthael died and droped a set item, i was going to take it to my inventory but instead of clicking in the item on the ground i clicked two times in the cube because the dark edyrem was hitting me, i clicked too fast and accidentally droped the cube on the ground and...
according to the documentation it's a 20% chance +1 skill for amulets. that same recipe is only 5% spell damage on rings. The only ring lucky cube recipe for +1 skill is the one requiring herbs which is 5%. Seeing as how I'm talking about the rings here, that's what I referenced. edit: on a side no...
Is the affix list out of date? Because it says that jewels can roll from 1-3 % exp gained. This way the maximum on a Lum crafted jewel would be 5% and not 4% .
yes I think some of the docs are out of date, thanks for pointing out