I read Tybxx7 suggestions and agree with the general idea of introducing concepts gradually, with less overload for new players, even though I mostly disagree with his / her / its specific suggestions. One of those suggestions though made me realize what I think would imho greatly improve the playin...
Maybe too difficult, but a buyback system for those times where you sell something by accident so you can re-buy the freshly-sold item at the same price you sold it for.
This should be easier: a move-only "skill" so you don't attack stuff when misclicking.
I like these changes, IMHO going with gradually more consistency is the right thing. The crafting changes are one example, the heroic shield removal in sigma is another. Much more fun to randomly find a shrine and know that it's highly probable that at least one good / very good item will come out o...
@whist - with all due respect, that looks to me like few more years of hard work. EDIT: It did not sound very well so let me explain more. I belive all these changes & innovations you talking about are time consuming and my understanding is they will be implemented succesfully one by one. Keep ...
Thanks for all of the work Marco, Whist and everyone. I'm interested if there are any other utility features. I know that picking up gold when you walk over it was another one. Shortcuts to move stuff between inventory / stash / cube and keeping the equipped gear on death are two more confirmed one...