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by Controlledanger
3 years
Forum: General Discussion
Topic: Σ 1.6 Bugs&Feedback
Replies: 262
Views: 75423

Re: Σ 1.6 Bugs&Feedback

.. Don't need to elaborate on the health scaling, as i said that I figured that was pretty self explanatory since it makes no sense. It's a simple concept that would make p1 builds much more on par with p8 ones, you are kinda straying off point. It don't claim it wouldnt effect party play at all, b...
by Controlledanger
3 years
Forum: General Discussion
Topic: Σ 1.6 Bugs&Feedback
Replies: 262
Views: 75423

Re: Σ 1.6 Bugs&Feedback

.. It isnt really taking away the incentive to play together. You still need other players to scale xp. And no that's your idea not mine. It wouldn't make any sense to scale mob health in p1 up to p5 or p8 levels at all. I thought this was self explanatory. Only the loot portion makes sense from a ...
by Controlledanger
3 years
Forum: General Discussion
Topic: Σ 1.6 Bugs&Feedback
Replies: 262
Views: 75423

Re: Σ 1.6 Bugs&Feedback

... I'm curious what are considering as p5 and p8, do you know that this value is a sum of total players in the game (when monster is getting created) and nearby players from the same party (when monster is getting killed) divided by two and rounded towards zero? Here is the actual numbers from the...
by Controlledanger
3 years
Forum: General Discussion
Topic: Σ 1.6 Bugs&Feedback
Replies: 262
Views: 75423

Re: Σ 1.6 Bugs&Feedback

. On first point no, this is exactly the point. There are builds that can kill nearly as fast in p8 as in p1 and if you have ever played one of these builds in p8 with appropriate kill speed and mf you know what im talking about. I'ts far more efficient and you net much more loot/hour without a dou...
by Controlledanger
3 years
Forum: General Discussion
Topic: Σ 1.6 Bugs&Feedback
Replies: 262
Views: 75423

Σ 1.6 Bugs&Feedback

I have thought about this for many patches and figured it's worth verbalizing it rather than just thinking about it if it's possibly a healthy change. Drop rates (no drop %) being effected by player count indirectly causes most builds to feel far less efficient when there is a few (the less of them ...
by Controlledanger
3 years
Forum: Showcase
Topic: [S25] Poison Throw barb
Replies: 6
Views: 4609

[S25] Poison Throw barb

Gear/skills/merc/boss kill in video

Some what good farmer up to p3ish dunc/fauzt.

by Controlledanger
3 years
Forum: General Discussion
Topic: Σ 1.6 Bugs&Feedback
Replies: 262
Views: 75423

Re: Σ 1.6 Bugs&Feedback

immortal barb passive shows +avoid chance when going over 35%. Display error as d2stats shows 35% cap is correct.

Image
by Controlledanger
3 years
Forum: Showcase
Topic: [S25] Patriot Sentry Necro and Paladin
Replies: 2
Views: 2003

[S25] Patriot Sentry Necro and Paladin

Patriot sentry relic on holy melee paladin and necro
It some work to get this to work but here it is.

Paladin



Necromancer
by Controlledanger
3 years
Forum: Showcase
Topic: [S25] Wolf Druid Physical 2h Fauzt
Replies: 20
Views: 13024

Re: [S25] Wolf Druid Physical 2h Fauzt

Uubie wrote:Video not available to your country, can you open up for that? :-)


I tried looking into this and everything on my end points to it being fully public. Maybe there is a setting I missed though.
by Controlledanger
3 years
Forum: Showcase
Topic: [S25] Wolf Druid Physical 2h Fauzt
Replies: 20
Views: 13024

Re: [S25] Wolf Druid Physical 2h Fauzt

Yeahsper wrote:
Controlledanger wrote:In this case as he shows, its 345 total (shown in d2 stats) with 150 of that needing to be on the weapon itself.

Cheers. Some things need to be more clear and clarified in the docs and speed calc.
I assume this is only for morphs / chars that uses WIAS?


Only bear and wolf need WIAS yes.

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