While I also would like seasons to have more longevity, targeting that in itself as a goal seems like the kind of thing that risks unintentionally changing the game overall for the worse. If you primarily aim to make players play for longer, the easiest solution is some form of near infinite grind, ...
Anyone know how exactly the +40% Damage from Adjudicator are calculated? If it's a straight up x1.4 after everything else is calculated I think I might try that. Also, for anyone not having trophied their sleep yet, consider going with duncraig first to more comfortably solve the mana-sustain issues...
Totally not a bot, just a person who somehow is unable to browse past beyond the first page and reworded an existing post with no additional context. Shush you. Bot-generated text is starting to get good enough to be indistinguishable from a complete idiot, and I don't want to do a complete account...
Shorter seasons would bring me back. This season died so long ago that the widow has already remarried. Yeah, having more like a 2 month cycle rather than a 3-4 month one sounds a lot more fun to me, but I have no idea what the stats suggests the majority of players would think about that. I don't ...
AGsniper wrote:Shorter seasons would bring me back. This season died so long ago that the widow has already remarried.
Yeah, having more like a 2 month cycle rather than a 3-4 month one sounds a lot more fun to me, but I have no idea what the stats suggests the majority of players would think about that.
I really appreciate small changes that keep the clunkyness of the interface to a minimum. We've had a few of these in recent patches and there a a few more that seem like they might be an obvious inclusion sooner or later, e.g., a button to reset gambling filters + a way to sort/search said fitlers.
Curious, why are we using Dragonheart over Erawan during the transition to mid game? To me it seems 30%Str/Vit + 15% PR should outweigh 650 Life, some Combat Speeds and +2 All Skills or am i missing something?