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by Zaraki
1 year
Forum: Showcase
Topic: [S31] thundermaiden VS samael (02:05)
Replies: 2
Views: 2622

[S31] thundermaiden VS samael (02:05)

Huge lightzon. WP, boyo
by Zaraki
1 year
Forum: Showcase
Topic: [S31] Samael vs glass cannon
Replies: 37
Views: 12430

Re: [S31] Samael vs glass cannon

Kurne wrote:didn't realize doom and the spike skill thing were that strong o.o... man... member when we thought bats were OP? lul


That was pure speculation, no idea if that’s what he used to destroy samussy.
by Zaraki
1 year
Forum: Showcase
Topic: [S31] Samael vs glass cannon
Replies: 37
Views: 12430

Re: [S31] Samael vs glass cannon

What bug Just guessing here: I would assume it’s an interaction with Doom. I’ve never played that build/skill before so I’m not sure the mechanics of the spike attack but it seems as though Sammy was taking like 100 individual instances of damage at a time so the propagation of high Doom level dama...
by Zaraki
1 year
Forum: Showcase
Topic: [S31] Samael vs glass cannon
Replies: 37
Views: 12430

[S31] Samael vs glass cannon

My brother in Christ, what you just did to that Samussy violates both Geneva and Hague mandates.
by Zaraki
1 year
Forum: General Discussion
Topic: State of Hammerzon
Replies: 26
Views: 7159

Re: State of Hammerzon

Cheeks wrote:Has anyone tried playing with the loz scepter runewords? Artemesia's Authority or Plagued Mallet


Cannot imagine they're better than battlemaiden + you lose out on gem slots for LOZ.
by Zaraki
1 year
Forum: General Discussion
Topic: Possible solution to the Merc problem
Replies: 10
Views: 3045

Re: Possible solution to the Merc problem

Glow-Worm wrote:Untargetable mercs would be hilariously OP


They don't do enough damage for that to be true. If they weren't targetable, they'd be nothing more than a slight DPS pad.
by Zaraki
1 year
Forum: General Discussion
Topic: Possible solution to the Merc problem
Replies: 10
Views: 3045

Possible solution to the Merc problem

In the past, I’ve floated the idea of implementing a rez timer every time they die but I understand that’s probably tricky to implement and they’d still just die instantly in labs/other endgame content, even with max ele/phys resist. If they were made unkillable, you run the risk of cheese. The only...
by Zaraki
1 year
Forum: General Discussion
Topic: Complaints this season
Replies: 108
Views: 26394

Re: Complaints this season

Redacted See, there’s merits to both sides of the equation. My 2-cents: Absolutely, the endgame should only be doable by those who invest the time learning mechanics/optimizing their build. That said, many specs simply cannot mathematically complete certain content. I am of the opinion that a highl...
by Zaraki
1 year
Forum: General Discussion
Topic: Short Questions Thread
Replies: 34245
Views: 14668128

Re: Short Questions Thread

It worked the same as you sacrificed Depleted Riftstone. You didn't get the entire MF right away. For each of the four map fragments and for each of the five dream fragments you will get x% spell damage. No, I meant cuz I’m a phys damage build. I realized I’ve been upgrading the wrong charm…. Didn’...
by Zaraki
1 year
Forum: General Discussion
Topic: Let us choose the name of our mercenary
Replies: 5
Views: 1606

Re: Let us choose the name of our mercenary

noob_promedio wrote:I want to hire a mercenary and name him something silly. Like, the game would be more fun if I could have a barbarian named "He-Man" or "Dwayne Johnson", you know?


Better idea: Make mercenaries more than a gold-sink. They literally melt in any lategame scenario.

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