I'm trying this guy out in the latest patch and having a good time. A couple items I haven't seen mentioned that I'm using: Wizard's Path Talon of Trang-Oul The acid fiends from Talon give an aura with ~50% spell damage, and while they won't stick around long with your Creep staff out since they...
Probably about a month, which is coming up on us now. For me to play longer the loot endgame needs to be less circular, that is, pretty soon I get wise to the fact that the only reason there is to farm all the best items is to make my character better at farming all the best items. It's only self-pe...
I'd like to see a waypoint system for ubers or a way to summon the bosses like in earlier patches. Thematically I really like the Torajan jungles and Caldeum and more ubers having their own place in the game world. Gameplay wise, when I'm planning to kill a boss 50+ times for the trophy... Well, not...
Bloodzon rework -- Bacchanalia passive max life bonus remains. Bacchanalia also becomes an active spell like Ecstatic Frenzy, giving buffs to blood spells with a downside of quickly degenerating the zon's HP while it's active (or having the strengthened spells also cost HP). She's still paying in bl...
With Khalimgrad you could make them a 1/3 drop from each of the big angel dudes (can't remember their name lmao) instead of just a flat out drop bias. Alternatively you could give the entire area a 'misc bias' -- signets and blessed oils and whatever other weird flotsam and jetsam that isn't easily...
Coming back to Blessed Oil of Luck, I think I've figured out why it bothers me when farming for other crafting items doesn't. Ingredients in other recipes for the most part have many sources, and each farming spot has other things going for it besides that specific ingredient. If you need jewels or ...
If you think taking away charm trading would make people play more of the content then you misunderstand the mentality of players who would rather buy the charms than quest for them.