Don't take it personally, but IMHO that's a poor idea. Adds nothing to the game and it's impossible to balance. Also, depending on the way the original blizzard engineers coded the game, making more than one merc hirable at the same time could be relatively easy or next to impossible. I am willing t...
I don't care that much about rerolling except that I think it should still be possible in one form or another. What matters most, IMHO, is a compelling and rewarding crafting system. By rewarding I mean less randomness such that crafting is not a complete gamble. Maybe reagents could have smaller bu...
I don't like the concept of limiting stuff like respecs either. Limits exploration of builds and itemization. Forces a player to have different chars for different parts of the game (not too bad of a thing admittedly) and negates the peace of mind of a player that knows that it's not important to bu...
Whist demonstrated the possibility to recolor items with the same mechanic used for id scrolls: right click a reagent (e.g. purple dye) and click an item in the inventory. Now that item is purple.
Why not one in Asia & oceania? Not enough players? Anyway, I'll try to remember to vote as soon as I can check a map of the USA and see the current server positions vs what's available to vote.
Imho a heatmap of players approximate location would help a lot in this decision
He was specifically asking about shift-clicking them directly from the cube. Suggestions like these have been made many times, and the devs confirmed that it will be addressed in sigma.
That's very good stuff actually. Might be worth expanding the item pool a bit to have a little more variety, like that crystal dagger / short sword could expand the melee sorc weapon choice. And that dervish is incredible, but I don't think Marco would add a new npc in the short term, even if it was...