Strigvir wrote: Dying in the middle of an uberquest means instant restart for non-assassin characters. No "if" or "maybe".
what?
Strigvir wrote: Dying in the middle of an uberquest means instant restart for non-assassin characters. No "if" or "maybe".
whist wrote:A little preview of the bounty task system
OnlyForFun wrote:If people in MP can handle no pause , why SP players cant ?
I really dont understand , why so hard play normally )
Like everyone , also we got bonus no abusing
Firien wrote:I'd be sorry to lose esc to pause too, mostly as it's a measure of convenience, and a reason I never played realm back on classic. When you get interrupted, especially if regularly, taking time every single time to push and enter a TP instead of a single keypress or tab out is a significant difference. Not in time - but in the response you're giving to other people.
Away for more than 5 minutes without pause? Items on the ground start decaying. I don't remember what the duration is for sets/uniques, but not everyone has back-to-back hours of playtime. The generation that grew up with d2 is 30+.
This behaviour or whatever you want to call it is already available in passworded/solo realm games. If you want to stop people from 'seeing the situation' while in the menu, throw a black (or awesome-looking) screen up.