Jetaman's Animations (3d conversions from Elder Scrolls)

Threads that no longer serve a purpose. Read-only.
User avatar
Marco
Team Member
1952 | 1349
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Legendary Love Badge
Earned over 500 cookies
Common Supporter Badge
Donated 1 time
Common Multiplayer Badge
Has won a multiplayer contest
Legendary Contribution Badge
Median XL Team Member
Common Auction Badge
Won 50 auctions
this is brilliant, won't take long till I use many of these. Keep it up!
User avatar
Jetaman
Bone Archer
74 | 41
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
It's time for another Update!
This time I'm going to show you some of the ready animations and plans for the future. While working with Skyrim models I found that there are very few of them that can be used. A lot of them don't really fit, and I didn't like them much. But I found two awsome monster mods for Skyrim, and fortunately I was able to extract the models and learned to convert them. Here are the results.

1. Alternative animations for Vanilla D2 and Median XL.
I know some of you may disagree with me, but I liked the idea of replacing the animations of already existing units. For example take a look at the Werewolf and the Werebear models, that can be used for morphs (they use the same skeleton). Werewolf is originally black, but thanks to some Skyrim modders there are a lot of textures, so it can be many colors. Also check out the alternative for Treewarden (also can be usd as a morph). It's one of the best models, imo. Now, check out the wolf model. And the one I like the most is the models of Iron Golem. It looks just like real Iron Golem Should look like - a pile of moving iron. Out of these five models, werewolf and werebear are a preview, others are ready.
ImageImageImageImageImage

2. Models from Vanilla Skyrim
As I said above, in Vanilla Skyrim there were only a few decent models. For example this bug, it's called Chaurus. Also the model of Dragon Priest was decent but only in begger sizes. Probably will be a boss in game. And the idea for a new morph for Necrommancer - Vampire. All except Vampire are ready.

ImageImageImage

3. Models from Oblivion and Skyrim Mods

There is only one monster mod for Oblivion and two for Skyrim. The first model of a Ghoul is one and only from Oblivion mod, other are from Skyrim mods. Then goes the Tree Ent. It uses the same skeleton as Treewarden. Next models was called Fire Golem but I don't see why. It doesn't look like one. Then I found this models of a fox and I thought it would be nice for Druid summon. All these animations are ready.

ImageImageImageImage
User avatar
Taem
Groupie
2606 | 191
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Holy shit, those animations are outstanding!
User avatar
Quirinus
Team Member
1510 | 184
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Legendary Contribution Badge
Median XL Team Member
you're a boss!
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
User avatar
whist
Team Member
641 | 562
Legendary Popularity Badge
Has a thread with over 250.000 views
Legendary Love Badge
Earned over 500 cookies
Great Supporter Badge
Donated 5 times
Legendary Contribution Badge
Median XL Team Member
that wolf anim for wolf dudu pls :shock:
User avatar
Jetaman
Bone Archer
74 | 41
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Hey guys!
I thought I would first do a new Tyrael NPC, because it's the easiest. Fiddled a little bit with it. It's not finished yet.
Image

EDIT:
Finished version. And by the way - it works like multi-part unit. Wings go seperately. ;)
Image
angelo.rodas
Skeleton
2 | 0
:thumb:
User avatar
Jetaman
Bone Archer
74 | 41
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Hey People! I'm back with something new. I finished Werebear animation and want you to look at it and tell me what you think. There is a slight problem with the attack animation. Even though I put the animation speed=100, it sometimes plays extremely fast. I don't understand why it's not stable. Maybe someone can help me with that? Thanks.
User avatar
Taem
Groupie
2606 | 191
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Looks pretty sick to me. I don't think the sped up attack animation will bother anyone, but hopefully you will find whats causing it and fix it anyway.
User avatar
Jetaman
Bone Archer
74 | 41
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Hello there! After a week of pan-in-the-ass work I finally finished my first pack of TES animations and I finally figured out how to make the Werewolf animation look decent. I recorded it along with the Vampire. Tomorrow 22 new animations will appear on my website, with one slight correction. These three new morphs (werewolf,werebear and vampire) were made exclusively for Vav and his mod Annihilus. That means you won't be able to download them from the website, but the others will be available. Stay tuned for more amazing animations!