It's time for another Update!
This time I'm going to show you some of the ready animations and plans for the future. While working with Skyrim models I found that there are very few of them that can be used. A lot of them don't really fit, and I didn't like them much. But I found two awsome monster mods for Skyrim, and fortunately I was able to extract the models and learned to convert them. Here are the results.
1. Alternative animations for Vanilla D2 and Median XL.
I know some of you may disagree with me, but I liked the idea of replacing the animations of already existing units. For example take a look at the Werewolf and the Werebear models, that can be used for morphs (they use the same skeleton). Werewolf is originally black, but thanks to some Skyrim modders there are a lot of textures, so it can be many colors. Also check out the alternative for Treewarden (also can be usd as a morph). It's one of the best models, imo. Now, check out the wolf model. And the one I like the most is the models of Iron Golem. It looks just like real Iron Golem Should look like - a pile of moving iron. Out of these five models, werewolf and werebear are a preview, others are ready.





2. Models from Vanilla Skyrim
As I said above, in Vanilla Skyrim there were only a few decent models. For example this bug, it's called Chaurus. Also the model of Dragon Priest was decent but only in begger sizes. Probably will be a boss in game. And the idea for a new morph for Necrommancer - Vampire. All except Vampire are ready.



3. Models from Oblivion and Skyrim Mods
There is only one monster mod for Oblivion and two for Skyrim. The first model of a Ghoul is one and only from Oblivion mod, other are from Skyrim mods. Then goes the Tree Ent. It uses the same skeleton as Treewarden. Next models was called Fire Golem but I don't see why. It doesn't look like one. Then I found this models of a fox and I thought it would be nice for Druid summon. All these animations are ready.



