Xplosive wrote:Wow sumon daystar has Hex icon so sad for hex
Well there's no such thing as "Hex icon" because the skill had tons of icons

I will be using this icon for hex...
http://i.imgur.com/a2VAqa8.png... as I believe it was most used throughout M2008 and early MXL history.
Xplosive wrote:It would have been nice to have all the Call skills with the ZOMG word on top to be able to easily identify them like buffs have symmetrical geometry in the center surrounded by varied shades of gray and passives have white corners drawn around them . Good job still
Buffs were never (meant to be) symmetrical, only motw/bloodlust/vanquish/dark power had this very particular style but it pretty much ends there, most other buffs have been asymmetrical since day one. As for the ZOMG in the call skills, indeed, but on the other side, I'm not getting into icon drawing (I only made the dual veil kings one), since im not good at it. And, most call skills are unofficial (cant be obtained in SP patch), so when new docs oskill list comes out, only Call Treewarden will be visible, and it has the Zomg, which is indeed funny
Xplosive wrote:Is Sigma a return to origins for Median ? I think Median was originally supposed to be like Diablo 1 with skill books system but it was bugged but i would love if the Median statue got some uses
When this concept started, median didn't have an identity of it's own

And it does now. So while no, I'm not going into that direction, sigma will definetly open up the possibilities to bring some old goodies back. I don't plan on major balance tweaks since it can all go to shit very quickly.
iwansquall wrote:While I appreciated laz's artstyle for single colour scale during median 2008 (blue ish) and xl (gray ish), am i alone wishing for more intuitive icon colouring?
it doesnt have to be full colour, but just make colour depending on elements dmg type (kinda like purple-ish icon for top right)
As for dual element (either 2 dmg type or flat elemental + wdm) then we can use gradient.
http://i.imgur.com/MVf5Ghh.pngMight too much work if you consider colour code for summon / aura / curse / buff thingy
Definetly not happening. There are tons of scenarios where there wouldn't be a clear color to choose. Additionally, it looks pretty terrible. And on top of that, remember the game has specific palette colors, logically it has a pretty wide variety of grayscale colors, but if you go into specific colors, the options are limited so there would be huge quality loss in icons - you can see that in the MXLDB script, the purple ones could look better, but that's just what the game did to them.
evil_potato wrote:There's a skill in the middle, third row, called "ancients". what is that?
Yeah the apostrophes are cutting the text out, same for Devil's Fang totem and some others.