MXL: Sigma Announced

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evil_potato
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There's a skill in the middle, third row, called "ancients". what is that?
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Gekko64
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probably ancient's hand
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Marco
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Xplosive wrote:Wow sumon daystar has Hex icon so sad for hex


Well there's no such thing as "Hex icon" because the skill had tons of icons :) I will be using this icon for hex...
http://i.imgur.com/a2VAqa8.png
... as I believe it was most used throughout M2008 and early MXL history.


Xplosive wrote:It would have been nice to have all the Call skills with the ZOMG word on top to be able to easily identify them like buffs have symmetrical geometry in the center surrounded by varied shades of gray and passives have white corners drawn around them . Good job still :lol:


Buffs were never (meant to be) symmetrical, only motw/bloodlust/vanquish/dark power had this very particular style but it pretty much ends there, most other buffs have been asymmetrical since day one. As for the ZOMG in the call skills, indeed, but on the other side, I'm not getting into icon drawing (I only made the dual veil kings one), since im not good at it. And, most call skills are unofficial (cant be obtained in SP patch), so when new docs oskill list comes out, only Call Treewarden will be visible, and it has the Zomg, which is indeed funny :mrgreen:

Xplosive wrote:Is Sigma a return to origins for Median ? I think Median was originally supposed to be like Diablo 1 with skill books system but it was bugged but i would love if the Median statue got some uses


When this concept started, median didn't have an identity of it's own :) And it does now. So while no, I'm not going into that direction, sigma will definetly open up the possibilities to bring some old goodies back. I don't plan on major balance tweaks since it can all go to shit very quickly.

iwansquall wrote:While I appreciated laz's artstyle for single colour scale during median 2008 (blue ish) and xl (gray ish), am i alone wishing for more intuitive icon colouring?

it doesnt have to be full colour, but just make colour depending on elements dmg type (kinda like purple-ish icon for top right)
As for dual element (either 2 dmg type or flat elemental + wdm) then we can use gradient.

http://i.imgur.com/MVf5Ghh.png

Might too much work if you consider colour code for summon / aura / curse / buff thingy


Definetly not happening. There are tons of scenarios where there wouldn't be a clear color to choose. Additionally, it looks pretty terrible. And on top of that, remember the game has specific palette colors, logically it has a pretty wide variety of grayscale colors, but if you go into specific colors, the options are limited so there would be huge quality loss in icons - you can see that in the MXLDB script, the purple ones could look better, but that's just what the game did to them.

evil_potato wrote:There's a skill in the middle, third row, called "ancients". what is that?


Yeah the apostrophes are cutting the text out, same for Devil's Fang totem and some others.
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Inertia
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Pretty cool. Sorry I hadn't had time to really work on icons much. I'm glad more laz icons are being used though. Some of these icons (all of them are mine) are so bad it hurts. At the same time it's crazy to think that I was maybe 14 years old when I made most of them. I make icons at random times now though, so when I make enough of them I'll send a new icon pack just in case more are needed in the future.
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Marco
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Inertia wrote:Pretty cool. Sorry I hadn't had time to really work on icons much. I'm glad more laz icons are being used though. Some of these icons (all of them are mine) are so bad it hurts. At the same time it's crazy to think that I was maybe 14 years old when I made most of them. I make icons at random times now though, so when I make enough of them I'll send a new icon pack just in case more are needed in the future.


well since i didn't want to "waste" some of the really epic icons you did, I kind of gave shitty icons to the shitty oskills, because at the end of the day noone will care. So even though it looks some icons could be better, the first step is to making these oskills better and then giving them a better icon.
Xplosive
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Marco wrote:Buffs were never (meant to be) symmetrical, only motw/bloodlust/vanquish/dark power had this very particular style but it pretty much ends there, most other buffs have been asymmetrical since day one. As for the ZOMG in the call skills, indeed, but on the other side, I'm not getting into icon drawing (I only made the dual veil kings one), since im not good at it. And, most call skills are unofficial (cant be obtained in SP patch), so when new docs oskill list comes out, only Call Treewarden will be visible, and it has the Zomg, which is indeed funny :mrgreen:


Here is a screenshot from Median 2008 that i still play from time to time as I only got 2 lvl 120s there :D

http://i.imgur.com/hG9gJtG.jpg

Mouseover is the pagan rites that i think is a very nice image . On RMB is MotW I personally think the frog thingy is very ugly and would like to see it gone .
Don_Tomas
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Thank you guys for your ongoing effort. I cant wait for the mod!!!

Edit: @Marco: Is there going to be changes in skills/classes. Like buffing or rebalancing skills, items, etc. Specially Assassin, i find her the most difficutl class to play with, specially if you go dual claw. Almost impossible for me, i know there are atmg build and such but that's not the point, i should be able to get to 120 and do the ubers with a dual claw build, But in its current state i find it hard to accomplish, or maybe i suck at the game or maybe both, or just one which is i suck :mrgreen: .
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Marco
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http://i.imgur.com/W6ktTLH.jpg

"Performance has been greatly improved. I'm especially proud about this btw" - Whist 2016
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Icegod101
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Marco wrote:http://i.imgur.com/W6ktTLH.jpg

"Performance has been greatly improved. I'm especially proud about this btw" - Whist 2016


Rapeside
trungcaoco
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Marco, can you tell us exactly when Median: Sigma release? We have been wating for a very long time.