Im very new on Median but i want to share my experiences so far:
* I think there is nothing special about mana and stamina in this mod. In sigma maybe some changes can be made to make them important factors again. Running all the time with never ending stamina or spamming skills without the need of checking mana. So, even mana potions become useless in this situation. Maybe im wrong but so far it looks like this.
* There is also nothing special about elite monsters. For example in diablo 3 (before expansions and stuff), when you see a elite, you know you were f*cked up and start playing serious
In median, i can see that elite monsters are everywhere.
* I LOVE the idea of uberquests, challanges etc. But there are some problems with the level designs. For example: there are narrow corridors with tree's around, you cant see anything at all, or even there are barrels in that corridor, you cant move & see that time
It can be a challange maybe, but the trees are annoying, i would like to see my character. Even your character can get stuck in edges, or you cant go back from the entrance or even you enter into some buildings and roof stays there and you can see anything again. Just my honest opinions, no hate, i love uberquests but with these problems kept in mind, they can be better. (Examples are from level challange, kurast etc.)
* There is nothing called gold farming. In vanilla diablo 3 for example (yes it was really really bad) you would need to build a gf gear and start farming spesific routes to finally achieve the desired amount of gold. But in median you can simply put a runeword into throw wep and boom, 10k
Sell an apple, get 10k
I think in sigma, this should be fixed. I think its fun to get your gf gear and do runs.
* Rare items everywhere? Maybe im wrong but after some point, every drop is rare. But its not a big problem because there are tiers, sacreds etc.
EDIT: * There should be also some brief descriptions for certian items such as veteran tokens, oils etc. Just my 2 cents.