Paradox mod.
Old mod with cancer start + PoE craft materials and more. It will probably have more PoE related items further in mod, but that will be shown in future. Overall there is a trend for those old mods - a shitty start. Not sure why but people create decent mods, expect players to play them but on the other hand make a starting so cancer that it can easily kill the wish to test it out. In this case it's not that bad, but act 1 has physical immune mobs (omg great design right? nope) and it gives you a emblem to cube into dagger with +2 magic damage for killing those immunes. Amazing huh.
Long story short:
+:
Lots of new items, crafting materials, enemies, damage type (shamans ignite you lel), ect, ect.
Cool ideas for shrines - they give good/bad/unexpected rewards or challenges
Two classes (sorc and necro) have some skill changes, other classes remain classic
Torches everywhere - enable them to light up areas - really love this idea
Huge inventory, huge stash, charms area in inventory, no pluggy
Reset skills/stats is bought by ingame gold
-:
Cancer start
Cain is asking for money for ID stuff (might change this when i gather 4 book parts and cube them, but not certain)
No pluggy
So bugs with cube when no option to take 1x1 item from it - end up throwing cube out and picking up again
Screens
I streamed a bit today, you can find it in
here, somewhere.