and you don't have to nerf everything to balance it
I do agree with you on this. Some fun builds simply do not exist any longer due to overzealous nerfing of good builds, which is unfortunate. My perception of events is that many of these builds were over-nerfed and not corrected back to viability, at least not without major equipment overhauls ruining the fun of the builds for many players.
no more unsocketing runes
Yeah, is that really going to be a thing? For runewords only, or runes in general, like if I fill my toon up with jewels and one or two runes with -5% cold resist, I won't be able to unsocket my jewels? I'm one of the type of players who really enjoys spending an entire day or more crafting jewels after having spent two days before that collecting enough gold and shards to do it, then crafting the perfect set of jewels for the job. If I couldn't eject my jewels from sockets, then I am not sure how I would feel about that. That might actually be a deal-breaker for me TBH.... Marco never addressed my prior concern, how elemental casters of any class rely on jewels with +spell focus and +2-4% elemental damage as well as hopefully added energy% or FCR. There is zero chance the Caster runewords will address all the stats you will lose from these jewels. As I mentioned to him, removing just one jewel drops my DPS by hundreds of points, so having to remove say 3-or-4 from body armor to create a runeword armor could be devastating, and if you couldn't eject those jewels you spent so long creating?! It really is too soon to judge 2.0, but I am extremely wary of this particular upcoming change (runewords) to caster types. Time will tell.