Median XL 1.2 Announced

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Fumbles
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MUS01
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romanN1 wrote:
MUS01 wrote:Plz... REMOVE THE AXE WEAPON REQUIREMNT IN THUNDERSLAM.... Thunder slam should be a common attack for barb: it's the bread and butter control skill... I only can understand that requiremnt oriented to forcé weapon switch between attacks. HOWEVER, not al players have fast fingers....

I would say it again: NO WEAPON REQUIREMENT IN THUNDER SLAM PLZ

Not every player has two hands..

I'm only an average player and I only get 60 apm in my DOTA play time...so, I think is a very problematic thing, cause TS always was the bread and butter barb skill... damn, in the first play I have a barb, and TS was the "more useful" barb skill in the game. In fact, Thunder god skill has TS like a bonus (or maybe the lightning dama is the bonus, and the nova the actual skill) .... Whats the point to limit the more useful crowd control skil only to axe builds? Also, in the game you should use many skills, not only 1. Whats the point for adding now, other step in the difficulty (switch skills, and now you must switch skills AND SWITCH ITEMS) My 2 cents
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archon256
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MUS01 wrote:
romanN1 wrote:
MUS01 wrote:Plz... REMOVE THE AXE WEAPON REQUIREMNT IN THUNDERSLAM.... Thunder slam should be a common attack for barb: it's the bread and butter control skill... I only can understand that requiremnt oriented to forcé weapon switch between attacks. HOWEVER, not al players have fast fingers....

I would say it again: NO WEAPON REQUIREMENT IN THUNDER SLAM PLZ

Not every player has two hands..

I'm only an average player and I only get 60 apm in my DOTA play time...so, I think is a very problematic thing, cause TS always was the bread and butter barb skill... damn, in the first play I have a barb, and TS was the "more useful" barb skill in the game. In fact, Thunder god skill has TS like a bonus (or maybe the lightning dama is the bonus, and the nova the actual skill) .... Whats the point to limit the more useful crowd control skil only to axe builds? Also, in the game you should use many skills, not only 1. Whats the point for adding now, other step in the difficulty (switch skills, and now you must switch skills AND SWITCH ITEMS) My 2 cents

The point is to give each weapon type its own identity. If you use axes you have access to one set of skills, and if you use swords you have another set. If you feel sword skills taken together are too weak, then that's something you can bring up. But making both playstyles the same goes against the design decisions they've made.
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Ir0n
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O 3tg for fancy UI + higher res pm me ty :^)

That Azmodan rework tho PogChamp he's looking fresh
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Pinball
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I feel bad for people who look through 22 pages for MXL 1.2 pics but the only thing they get is drama
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RequiemLux
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Pinball wrote:I feel bad for people who look through 22 pages for MXL 1.2 pics but the only thing they get is drama


I agree, the thread should be cleaned or MXL 1.2 should be announced a second time next week.
Here what we got so far:
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Goodkidscc
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Fumbles wrote:Image

Liked
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Scalewinged
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Marco wrote:
DeanLew wrote:How do you balance out drain life? With replenish life.


i died


Oh noes! Why did you removed life leech/life on striking/life after kill and left us with just replenish life?. Damn you!


MUS01 wrote:
romanN1 wrote:
MUS01 wrote:Plz... REMOVE THE AXE WEAPON REQUIREMNT IN THUNDERSLAM.... Thunder slam should be a common attack for barb: it's the bread and butter control skill...

Not every player has two hands..

TS always was the bread and butter barb skill...


Oh cmooon... i played sword spiral barb pretty comfortable and didn't use TS even single time :\ Seems like it's not "bread and butter skill"..
Also there is solution in having axe in offhand to gain access to axe skills.
Edited by Scalewinged 6 years.
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romanN1
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archon256 wrote:
MUS01 wrote:
romanN1 wrote:
MUS01 wrote:Plz... REMOVE THE AXE WEAPON REQUIREMNT IN THUNDERSLAM.... Thunder slam should be a common attack for barb: it's the bread and butter control skill... I only can understand that requiremnt oriented to forcé weapon switch between attacks. HOWEVER, not al players have fast fingers....

I would say it again: NO WEAPON REQUIREMENT IN THUNDER SLAM PLZ

Not every player has two hands..

I'm only an average player and I only get 60 apm in my DOTA play time...so, I think is a very problematic thing, cause TS always was the bread and butter barb skill... damn, in the first play I have a barb, and TS was the "more useful" barb skill in the game. In fact, Thunder god skill has TS like a bonus (or maybe the lightning dama is the bonus, and the nova the actual skill) .... Whats the point to limit the more useful crowd control skil only to axe builds? Also, in the game you should use many skills, not only 1. Whats the point for adding now, other step in the difficulty (switch skills, and now you must switch skills AND SWITCH ITEMS) My 2 cents

The point is to give each weapon type its own identity. If you use axes you have access to one set of skills, and if you use swords you have another set. If you feel sword skills taken together are too weak, then that's something you can bring up. But making both playstyles the same goes against the design decisions they've made.

I feel that tslam should be oriented towards hammers
Spyro
Dark Huntress
10 | 0
I think, in werewolf form manaregen should just disabled, not drain. Right now its really annoying, when you want summon axidfiends but you dont have mana. So, you need transform to human form, wait cooldown and then transform back just to summoning some fiends. It's disqusting %)
Edited by Spyro 6 years.