Taem wrote:On the outset, I also agree with you and HechtHeftig regarding debuffs, and always felt they were an intricate part of Diablo 2. In classic D2, when you got cursed with Amplify Damage and/or Iron Maiden on, you didn't just charge into a group like a retard unless you had a death sentence. So, having said that, its seems to me that removing this basic part of the game is like playing this game with a handicap for toddlers... however, it can't be knocked until it's tested. I just feel it removes a lot of diversity in difficulty and decision making (i.e. Risk vs Reward) just to cater to those who have literally never played d2 before, because every d2 player is familiar with curses. I'm taking a guess here, and feel free to correct me if I'm wrong, but I think this has more to do with balancing reanimates than anything.
Well, to be fair there were regular complaints about the Stat debuff and the ranged skill lockout debuff. But about slow? The only slow I really dislike is the one you can't remove by talking to an NPC like Malah, like the slow debuff that Baal uses, because it simply fucks up all your work of getting to the lowest possible animation rate.
As for the reanimates part: I highly doubt that to be straight honest. The reanimates of
Freakshow
for example throw barrels, if I remember correctly, but those don't 1-shot enemies. They also can reduce the 1-shot mechanic of a revived Veil King as they like, so I think if they wanted to balance reanimates, they could just do that without removing those skill from the monsters. This is just a means to get rid of undesired mechanics that can build up frustration/rage of newbies (as we've seen multiple times on the forum).Freakshow
Scythe (Sacred)
Two-Hand Damage: 53 to 73
Required Level: 100
Required Strength: 699
Required Dexterity: 699
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(51 to 70)% to Poison Spell Damage
-25% to Enemy Poison Resistance
+(11 to 24) to Pestilence
Maximum Poison Resist +4%
Physical Resist 10%
5% Reanimate as: Random Monster
Requirements +50%
Socketed (6)
Scythe (Sacred)
Two-Hand Damage: 53 to 73
Required Level: 100
Required Strength: 699
Required Dexterity: 699
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(51 to 70)% to Poison Spell Damage
-25% to Enemy Poison Resistance
+(11 to 24) to Pestilence
Maximum Poison Resist +4%
Physical Resist 10%
5% Reanimate as: Random Monster
Requirements +50%
Socketed (6)
Just like the act 1 shrooms or daystars in a2 years ago: if enough people complain about it, it will be changed.
EDIT: Now that I think about it... there wasn't a single mention of the removal of the VK mechanic... But technically that's a 1shot mechanic, too, so I can get my hopes up, right? right?