just woke up and it looks like my hibernation has paid off
ok so what i take away from this season patch notes is this:
-drop rates are still high
-nerfed "meta" sets
-must get set unique or rare item for craft, zomg wont work since the upgrade doesnt work. no dragon joy, no way to reroll rares. gay. on the plus side rare drops are more common so no problem to make craft from high lvl
-its MUCH easier to roll gg crafts since shrine bonuses work every time, so many other items become unnecessary (at least if you dont need stats like damage reduce)
-rares are even more op due to themselves being buffed -> crafted go thru the roof in power (supposedly, havent seen it yet)
-you might spend more time gambling rings now
-(looks like) rather insignificant char changes, at least in my opinion, but will see. to be fair we are on realm patch so the options are limited
-if zorun tsin doesnt summon any rats the challenge with him will be EZ
-thanks for barb merc minion reduction, they were to many
from what i can tell this ladder doesnt sound as exciting as the challenge ladder, but still its got some nice things in store, might as well rename it to crafting ladder ^^ but well, its gonna be fun either way, will be fun to see the power of crafts and challenge runewords. i think the changes makes it easier to get good items with even less investment, so im happy with that