Also...
Marco wrote:this reduction will effectively translate to damage increase to all skills that were having damage cap issues.
In other words, skills with already OP damage will now be more OP b/c nn worry about hitting damage cap.
Marco wrote:this reduction will effectively translate to damage increase to all skills that were having damage cap issues.
Solfege wrote:Will this across-the-board damage reduction include base weapon damages as well (e.g. will a Sacred Short Sword go from doing 74-76 damage to 9-10 damage)? And if so, will skills that do x/y weapon damage (e.g. Phalanx, Gorefest, etc.) remain unchanged to compensate?
Solfege wrote:Marco wrote:this reduction will effectively translate to damage increase to all skills that were having damage cap issues.
In other words, skills with already OP damage will now be more OP b/c nn worry about hitting damage cap.
Marco wrote:Well no, it means magic-damage based skills and feedback (mana) skills can actually do decent damage now since those were the ones being blocked by damage cap the most.
Nitz wrote:Marco wrote:Well no, it means magic-damage based skills and feedback (mana) skills can actually do decent damage now since those were the ones being blocked by damage cap the most.
What? Will Mana Coil/Rune of Mana be viable? Incredible!
SIN wrote:Will there be a Median Xl 2017 teaser?
Marco wrote:Nitz wrote:Marco wrote:Well no, it means magic-damage based skills and feedback (mana) skills can actually do decent damage now since those were the ones being blocked by damage cap the most.
What? Will Mana Coil/Rune of Mana be viable? Incredible!
Well I was mostly referring to boneyard and sorceress feedback skills
By the way, we have some reaaaally big news regarding 2017 patch, will be revealed soon. Stay tuned (tm)