Looks like patch 1.4.5 to be honest. But hey better than nothing. Lots of good games to play at the moment
Changes to early endgame content are nice.
What I would LOVE to see is some rebalance in sacred armor strength requirements. Currently this is a huge hurdle for characters that are moving away from T4/lowRW gear into crafts, sets, early SUs. They replace their strength required 100-200 gear with something that requires 500, even the lightest armor types. This sometimes happens before they get any charms, even beginner ones. This means you need to put in most if not all of your points into an unused attribute (for casters str or dex doesn't do anything).
I would expand the range of sacred armor requirements. Currently they start out at about 450-500 and finish on 650-700 for the heaviest armortypes.
I would lower the entry barrier, make the lower end armors require 200-250 points, whereas the higher end (full plate, ancient plate) require something closer to 1000 points. This means that equipping heaviest armor types would mandate some sort of investment even from endgame level 135 characters.
It's really stupid that we go from being unable to invest in primary attribute (as casters) to "wear everything with 0 strength" at endgame...