So, does 2.0.2 finally fixed bad inventory data problems?
If yes or no, need to be communicate properly.
EDITED: blergh, cant believe i missed the line at the top.
Audreyusept wrote:Hello everybody! Forgive me my english please. Can you tell me how can I quickly contact with forum administration?
Josko_91 wrote:Necro Summoner really needs some rework. Currently you have such a small army size compared to Barb Summoner and Veil King reduces it even more.
Barb Summoner completely outclasses necro summoner. Much more Summons, doing more damage and having more health and you can summon them anywhere, don't need any bodies like Blood Skeleton. Plus you have 4-5 Wolfs you can summon aswell! If you wanna play summoner class, there is no reason to play Necro Summoner...
Having a small army is not fun. I get that it's a small amount of minions because of Blood Skeletons doing Area Effect Damage and Veil King spawning those Veil Terrors and they can easily become over 30 Veil Terrors, and that is what it all was Balanced around I think, but it's just not fun having only 8 Skeletons, then 6 with Veil King but trying to get tons of Veil Terrors to balance it...
It would be much better if Blood Skeletons gave 1 extra skeleton per every 3 levels like in vanilla d2 and not BASE levels so +1 Skills from items would give you more Skeletons and then give them single target attack like Barbarian's Spirits does. Veil King's Reanimate as Veil Terror could be removed and replaced with a Passive that gives +2-4 extra Blood Skeletons instead.
And then replace Iron Golem with Rathma's Chosen to give the Minions the much needed extra damage, besides Rathma's Chosen is much cooler than the vanilla Iron Golem skill, always thought it looked out of place for Median XL. As for the new Ultimate skill(Since Rathma's Chosen would replace Iron Golem), could be anything really, maybe some passive that buffs necro melee, or necro crossbow or totem necro etc.