Σ 2.1.6 Patch Notes

Game news and forum updates
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Lynderika
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Anonymous: wrote:
Lynderika wrote:
Anonymous: wrote:- Scosglen:
- Now requires level 135


What is the reason ?


The zone is way harder than before now with the Corrupted Druids

Nice patch !



So keep it that way - natural selection, cannot farm it - don't go there. Can farm it - go. Why the fuck waste time in fauzt farming xp ?


In the flow of the game, Fauzt is where you prepare your gear and get some Enchanted Rune to be able to do Scosglen and open the new boxes. I personally only go there at 140 and I know many others do so, especially since Fauzt is way faster xp wise until then. Saying that Natural selection will do it's job with no level restriction like old time, or that putting low level requirements to everything is better are entierely valid ideas. Maybe with just a big DANGER like it did before, when lvl is too low. But with the current trend, the change makes perfect sense.
Having no 130 rifts is a bit weird tho, but since the alvl of dunc/fauzt/Vizjun etc is high enough, in reality it's fine.
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Wotan
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Anonymous: wrote:
Lynderika wrote:
Anonymous: wrote:- Scosglen:
- Now requires level 135


What is the reason ?


The zone is way harder than before now with the Corrupted Druids

Nice patch !



So keep it that way - natural selection, cannot farm it - don't go there. Can farm it - go. Why the fuck waste time in fauzt farming xp ?


Cause I am personally sick and tired of new people and their shitty characters complaining on the forums that they went in scosglen at 130 and failed.
When the majority of people don't go there before 140. The ramp up in difficulty was high even without the new changes, let alone now with increasing in difficulty. All this change does really is force the 0,1% that can actually slow farm at 130- start at level 135 so they gotta spend some mo' time in Fauzt.
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Anonymous:
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Wotan wrote:Cause I am personally sick and tired of new people and their shitty characters complaining on the forums that they went in scosglen at 130 and failed.
When the majority of people don't go there before 140. The ramp up in difficulty was high even without the new changes, let alone now with increasing in difficulty. All this change does really is force the 0,1% that can actually slow farm at 130- start at level 135 so they gotta spend some mo' time in Fauzt.


What are you talking about ?
Kirimaru
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Bend the Shadows:
When using Jitan's Gate, Bend the Shadows cooldown is set to Jitan's Gate cooldown, in my case is 9 secs, instead of 2 secs as it normally was. Is this a bug?
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Frytas
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Kirimaru wrote:Bend the Shadows:
When using Jitan's Gate, Bend the Shadows cooldown is set to Jitan's Gate cooldown, in my case is 9 secs, instead of 2 secs as it normally was. Is this a bug?

This is normal, teleport abilities share their cooldown, it didn't before but now it does:

- Bend the Shadows: now shares cooldown with teleport-like skills
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Marco
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updated with 2.1.5 notes
redicomerade
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In this speed where gonna have 2.2 in No time :cheers:
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Honkler
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ImageImage

Can someone please explain to me why different chimes roll differently?

Where is the documentation on this?
Uubie
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Honkler wrote:ImageImage

Can someone please explain to me why different chimes roll differently?

Where is the documentation on this?


"Reward
Obtain Bone Chimes by defeating all waves and Manoruk. It can enhance many desirable stats for your character based on your other equipment."

From their page. (I have a feeling i've seen your "awareness" in this forum before, under another account?)
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Jammy
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Keep conversations civil. Thank you all for your cooperation.