Σ 2.6.0 Announced

Game news and forum updates
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Giu
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AGsniper wrote:Still no Kingdom Of Desync (Ureh) changes?

desync doesnt exist
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Zaraki
Azure Drake
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Glad they addressed hammerzon damage problems and clunky mechanics. Just hoping its enough to make them endgame viable. I don't think 2H will be a thing, even if damage is absurd, because, as I mentioned on discord, they were already incredibly fragile against elemental dmg and the bonus armor isn't going to compensate for 75% block missing. Just don't see them doing well in DLAB, especially without a shield.
Edited by Zaraki 9 months.
Azenoth
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Having a cd on bosses teleporting is really nice -- bosses teleporting constantly is probably the most frustrating thing about the game. Also reducing the vampiric behavior will be nice because it's really annoying getting a boss low in a high lab just to have them retreat into a big group of mobs.

Thanks for the changes!

Is there any update on fixing the bug for unlocking nithogur in single player? I tried at the begining in the season and just now after making sure my game is updated but still have no success. I right click on the activated tier 16 rifstone but nothing happens
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cnlnjzfjb
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New throwing passives seem fun. I can see possibilities for more hybrid barb bds with them.
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cnlnjzfjb
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Azenoth wrote:Is there any update on fixing the bug for unlocking nithogur in single player? I tried at the begining in the season and just now after making sure my game is updated but still have no success. I right click on the activated tier 16 rifstone but nothing happens

It is intended, not a bug.
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hippo
Ice Clan
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Giu wrote:
AGsniper wrote:Still no Kingdom Of Desync (Ureh) changes?

desync doesnt exist

Nope, Kingdom of Shadow. More faster you are, you die! =)) :mrgreen:
hydra22
Skeleton
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Berkabus1
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Barb fun again ! Yeeeeees
Splargh
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Barb and Nec changes looking great. Don't think I will play Hammerzon, the swirling hammers mechanic is just too clunky
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Lynderika
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It's necromancer time