Σ 2.6.7 Patch Notes

Game news and forum updates
Siosilvar
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luciano_96369 wrote:I will post this again:

When are they going to remove the Steady Aim from the Hunter Skill Tree of the Druid?

Or give a skill that expanse the range of the Hunting Banshee?

Or replaceing the avoid property with reducing elemental/magic damge?

Or remove the mana drain from the werewolf's skill tree?

Capping the damage avoidance chance to 60% was a stupid idea

Limit all unique mystic orbs to 2 also a horrible idea, hopefully they fix those two mistakes


luciano_96369 wrote:I just read the 2.6.0 patch notes, and I don't understand why they don't give more love to the Druid, it needs so many improvements


are we playing the same game?
ototsuyume
Prowler
15 | 0
Blood of Creation (Amazon):
    Now reduces elemental maximum resists by 2%

I think it should increase the elmental maximum resists by 2%, right? The amazon blood of creation is not as strong as other classes' and I cannot understanding why it's worth such a big nerf :shock:
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void
Shadowgate Totem
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At a first glance, 30% UMO reduction seems a bit much (yes, the buff in 2.5 was noticeable, but still).
And an extra hammer-only runeword would have been cool for the amazon.
But the vast majority of changes seem reasonable.

Will try the new xbow nec for sure.

/e: cleared up post
Edited by void 10 months.
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ApolloNine
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O-)
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cnlnjzfjb
Horadric Mage
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ototsuyume wrote:Blood of Creation (Amazon):
    Now reduces elemental maximum resists by 2%

I think it should increase the elmental maximum resists by 2%, right? The amazon blood of creation is not as strong as other classes' and I cannot understanding why it's worth such a big nerf :shock:

I dont think so, since this relic is very very strong for caster ama, esp for blood ama. I think it should reduce elemental maximum resists by 3% for caster ama, considering its heavy spell dmg bug on SoV from this relic.

But for non casters, I agree it is not as op as it is for casters, but still good. Reducing elemental maximum resists by 1% or 2% is fine for them.

So, my opinion about this relic is, more nerf for caster ama, but less for non caster ama. Or more simple, just fix the spell dmg problem/bug on SoV from this relic, no need max res penalty. Then it wont hurt non caster ama.
Edited by cnlnjzfjb 10 months.
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cnlnjzfjb
Horadric Mage
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I can see many improvements/rebalance from this patch note based on ppl's feedback, it is really cool, good job!
Nod
Jungle Hunter
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Wolf Stance: 33% of your Life Leech added as Critical Strike chance.
What's do Critical Strike ? Barbarian Warmonger can get both Deadly strike and Critical Strike? Thanks.
vekara
Stone Warrior
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Nod wrote:Wolf Stance: 33% of your Life Leech added as Critical Strike chance.
What's do Critical Strike ? Barbarian Warmonger can get both Deadly strike and Critical Strike? Thanks.


Both of them are same imo. They give chance to do double dmg
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Immortal2563
Grubber
345 | 10
Brilliant season.
-Now Sleep trophies are worse than what they were before, no two trophies are the same.
-Where are the containers for yellow runes with an increase in the maximum limit to 999, etc...
-Summon Necro rebalance so that it can be played in T10.
-Poison stack. So that Poion Sorceress can kill Deimoss.
-New boss in SP?

One new charm to earn. The season in SP will last 15 minutes. Even harder game and more stuffs for stupid barbs. Good job as always.
boozek
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Immortal2563 wrote:Brilliant season.
-Now Sleep trophies are worse than what they were before, no two trophies are the same.
-Where are the containers for yellow runes with an increase in the maximum limit to 999, etc...
-Summon Necro rebalance so that it can be played in T10.
-Poison stack. So that Poion Sorceress can kill Deimoss.
-New boss in SP?

One new charm to earn. The season in SP will last 15 minutes. Even harder game and more stuffs for stupid barbs. Good job as always.


Not sure if trolling or its an irony or just a complain
Well I dont play SP so I cannot comment how it affects SP but for MP In my opinion it is one of the best patches since 2.0 cause it has the most changes people requested, few of the changes are even the ones I personally posted in feedback post.

In 2.7 I hope to see more balance changes, especially for builds that struggle lvling (t3,t4 from starters topic) and ones that struggle at scosglen (t3,t4 from starters topic)