YRYSKYN wrote:SilentSin wrote:YRYSKYN wrote:I wish melee necro was reworked a bit. Maybe replace Angle of Death jump with a blink-hit, in case there is a need to keep the current set of skills (which are meh).
There are already a bunch of blink strike skills though. Angel of Death is cool because it's so unique. I'd much rather see Carnage replaced with something a bit more interesting. Maybe something that charges up with each attack to turn Angel of Death into a super strong attack you actually want to use instead of just an awkward buff to keep up.
The problem I have with AOD is that it is very slow, you loose momentum when farming/moving through pack of enemies unlike cold sorc for example or others. The way I saw people were using it to make it any good is jumping to the closes pixel in order to gain the buff.
Semigloss wrote:"Mooncall no longer restricts users to melee, helping enable funky new ranged weapon damage builds"
This pretty much just enables hybrid caster/melee playstyle, right? The skill still has a significant weapon restriction so "ranged WDM" would still not really be possible.
dant121 wrote:cnlnjzfjb wrote:No weapon limit. But the % max life on it was moved to baneblade, so mooncall will be of no use to caster sorc in 2.7.
this is a nerf cold sorc, was she really that strong?