Σ 2.8.0 Patch Notes

Game news and forum updates
juniperleafes
Sasquatch
62 | 1
Please just buff the base duration of Mooncall. This shit is not engaging, fun, or challenging
Siosilvar
Cow Ninja
1223 | 265
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luciano_96369 wrote:My problem, apart from what I just mentioned, is that I now need 7 relics of the same skill for the 7 character classes when 1 was enough for everyone. You made the relics unnecessarily complicated.


are you trying to fucking holy grail relics every season or what?
Nheleo
Lava Lord
97 | 12
Craft jewel get "15% Hit Recovery" make it +15 lv required more (75~79 lv required for this jewel, normal is 60~64), it's bug?
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luciano_96369
Sasquatch
61 | 3
Siosilvar wrote:
luciano_96369 wrote:My problem, apart from what I just mentioned, is that I now need 7 relics of the same skill for the 7 character classes when 1 was enough for everyone. You made the relics unnecessarily complicated.


are you trying to fucking holy grail relics every season or what?

What do you mean?
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aahz
Team Member
495 | 287
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added 2.8.1 Patch Notes
https://tsw.vn.cz - TSW realm stats (& Quests, NotArmory, HC chars)
RichardButte
Skeleton
3 | 0
>Kingdom of Shadows where you get turned into a pig and can't move
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luciano_96369
Sasquatch
61 | 3
Does anyone know of an object with the ''poison absorb'' property?
metasequoia
Cog
206 | 19
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I don't think there's a thing as poison absorb, because the poison mechanics are different from the other elemental damage mechanics.
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luciano_96369
Sasquatch
61 | 3
metasequoia wrote:I don't think there's a thing as poison absorb, because the poison mechanics are different from the other elemental damage mechanics.

I ask because there is monsters with the ''poison absorb'' property
BearBearderBarb
Pit Knight
118 | 8
"Absorb" in that context means they reduce incoming damage for an element without a way to bypass it.

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