Σ 2.8.0 Patch Notes

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MedianXL
Acid Prince
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Patch notes for season 36 and patch 2.8 are out. Enjoy!

https://www.median-xl.com/changelog

2.8.1 Notes



Notes
  • "Pack Size" refers to the amount of monsters spawned at once
  • "Frequency" determines which type of monster to spawn
  • "Minions" are separate monsters that always spawn with the indicated monster.
  • A lowered frequency simply means the zone will be populated with less of that type of monster, and more of other available types.

Misc changes


Rainbow Storm
  • Visuals matched to actual damage spread
  • Damage increased by 25%

Void Goblin
  • Void Gobs velocity decreased by 23%, AI delay increased slightly

Relic Goblin
  • Now has a cooldown of 5 seconds between teleports

Monster balance


General Monster Changes
  • Unseen: Slow on hit reduced from 25% to 10%
  • Hexwing (Heroic): Now casts Decrepify on attack instead of on sight
  • Experience gain in level 90+ areas scaled back up based on area level. This results in around a 5% boost from current experience gain (27% reduced from 2.7) at level 90 and a 35% boost (13% reduced from 2.7) at level 140 and above.

Rifts:


Fauztinville
  • Phantasms: Reduced frequency and pack size. Increased minion pack size
  • Soul Reaver: Reduced frequency. Now Spawns with Hardliner minions

Toraja Jungles
  • Forest Keeper: AoE skill now checks defence

Kurast 3000BA
  • Risen Warlord: Pack size and frequency decreased
  • Toxotes: Pack size and frequency decreased

Tran Athulua
  • Sovereign of the Sands: Slow aura removed. Can now drop the Maiden Bow base
  • Mephisto's Cabalist: Can now drop the Maiden Bow base
  • Grizzly Giant: Pack size and frequency decreased
  • Bloodfire Rogue: Pack size and frequency decreased

High Heavens
  • Hexwing: Now casts Decrepify on attack instead of on sight. Pack size and frequency decreased. Health slightly decreased.
  • Eternal Ember: Pack size and frenquency significantly decreased
  • Serafiend: No longer casts bone prison
  • Magistrate: Pack size and frenquency decreased
  • Cabalist: Pack size and frenquency decreased
  • Electrogeist: Pack size and frenquency decreased
  • Exalted One: No long grants immunity to minions

Triune
  • Salamander: Spawn frequency decreased
  • Temple Spire: Spawn frequency decreased

Duncraig
  • Dark Sovereign: Health significantly decreased. Spawn frequency decreased
  • Slain soul (Barrels): Spawn frequency significantly decreased
  • Toxotes: Pack size and frequency decreased. Minion count increased
  • Fleshless one: No longer casts Decrepify
  • Ancient Vampire: Pack size decreased. Minion count increased
  • Thunderbolt: Pack size and frenquency decreased
  • Erinys: Pack size decreased. Minion count increased
  • Blackened One: Pack size decreased and frequency. Minion count increased

*Fauztinville**
  • Magistrate: Pack size and frenquency decreased
  • Cabalist: Pack size and frenquency decreased
  • Overseer: Pack size and frequency decreased
  • Eternal Ember: Pack size and frequency decreased
  • Cow Honcho: Pack size and frequency decreased
  • Centaur: Frequency decreased
  • Erinys: Pack size decreased. Now spawns with Necrobot minions
  • All non lab guest monsters: Resistances matched to native monster values

Scosglen
  • Erinys: Pack size decreased. Minion count increased
  • Colossal Tunnneler: Now uses the Sapling Guard treasure class instead of the Etherborne treasure class
  • Thrall of Destruction: Pack size decreased. Minion count increased and changed to Treant Archers
  • All non lab guest monsters: Resistances matched to native monster values



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herato
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Rune downgrading is available again for the standard runes. Awesome, thanks!
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Dru
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Huge! New Relics, more goblins, no level requirement for Ubers, and changes to end game rifting!
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Closure
Rust Claw
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Hmmmm with baal:
"Due to a technical limitation any unclaimed rewards will be lost
The first reward requires level 115 to unlock, do not wait too long to face him"

So now everyone is forced to rush to hell Baal for fear of over leveling and missing out on these rewards? Can we get more info on that please.
Marrt
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Closure wrote:Hmmmm with baal:
"Due to a technical limitation any unclaimed rewards will be lost
The first reward requires level 115 to unlock, do not wait too long to face him"

So now everyone is forced to rush to hell Baal for fear of over leveling and missing out on these rewards? Can we get more info on that please.

Baal is nerfed and accessible from lvl 110 onwards, while the first reward is at 115. Any reward that is not claimed at the respective level is lost. Nothing else to say, just make sure to defeat Baal before 115 and then claim each reward at the respective levels, otherwise you'll have fun leveling a new character.
Ruubel
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Nerfed havoc easy build and uhm paladin as expected.

115 baal rushing makes TU builds at leveling stage popular ( again). So the game is not only for endgame gear.

All good.
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Naabaanit
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Once again I feel listened to with some of these changes (yes I noticed the D1 Hell Knight models finally have their sound files and I will forever tell myself that I made that happen because it makes me feel good :-D ). Thank you dev team and associates, I look forward to this one!

Also MAJOR props for allowing rune degrading again! HUGE.
SDLCTLMR
Dark Huntress
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Do the changes indicated for the original Lazarus (Genesis) affect the super secret Lazarus from the dimensional labyrinth?
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Closure
Rust Claw
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Marrt wrote:
Closure wrote:Hmmmm with baal:
"Due to a technical limitation any unclaimed rewards will be lost
The first reward requires level 115 to unlock, do not wait too long to face him"

So now everyone is forced to rush to hell Baal for fear of over leveling and missing out on these rewards? Can we get more info on that please.

Baal is nerfed and accessible from lvl 110 onwards, while the first reward is at 115. Any reward that is not claimed at the respective level is lost. Nothing else to say, just make sure to defeat Baal before 115 and then claim each reward at the respective levels, otherwise you'll have fun leveling a new character.


Right, so the keyword is "before" because it says "required" level 115 to unlock. People may level to 115 or even higher thinking you had it hit that level to do the challenge and potentially miss out which is why I was asking for more information. Not unreasonable to assume that.
SDLCTLMR
Dark Huntress
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Will the startled witches in the world nexus be like in ultimate XVI in the same location or like in the 2012 version in acts 1 (tamoe highland), 2 (rocky waste), 5 (frozen tundra)?