JonAC wrote:I like the fact that running super fast is locked behind progression (Aquiring Adren rush, Windrunner) . You shouldn't be a fast paced crackhead at level 1. Seeing your character start coming together around the level 90-100 mark and improving in speed/damage/tankiness is quite rewarding. I'm a fan of the change as it makes content slightly more punishing which is always a welcome challenge.
that'd be ok if it wasn't something that is limited to 1-2 builds or handicaps your 2nd ring. say lvl 40-80 you get actual run back
as for me, i think the guarantee to be hit can be punishing. But when i'm playing a class that wipes the screen of a farm zone before being touched, then it really doesn't matter.
So many classes that aren't using teleport skills (summon barb, harbinger) are using range variations (xbow nec, mana sorc, bowazon, tiefling sin, etc.) that run/walk speed is far far more valuable than any defense. of the 3 classes i play the only ones that seem even remotely acceptable on mobility is assassin and harbinger wolf druid. having obsurd cooldowns on teleport and no move speed to me really saps a lot of the fun out of the game.
I've learned to play with it, and it's not that bad. but, i'd really really like to have it back. I won't even play stuff like barb because of the aesthetics of walking so much despite it being one of the most powerful. and ranged classes like bowa's/caster sin etc. which severely lack survivability, the r/w speed and teleports are how you position, or move out of a swarm of arrows/spells fast enough to attack some before moving again. Or even attacking + running/teleportation in a kind of stutter step motion which isn't allowed with the current stamina/sprint as it runs out to fast.
edit: i 2nd the notion of enigma lol. i really really really REALLY miss no cd teleport more than literally anything else. a close 2nd would be lightening sentry + shadow master (mxl has void archon but no good replacement for lightening sentry) lol.