Bow druid playstyle issues + hotfix solution
video proof of shots inconsistency
https://vimeo.com/479449889
EDIT - IDEAS FOR FIX:
- each (second) you get 1 charge automatically with 1 more each steady shot cast, with a maximum of X charges, so you can burst dmg if you want
- Steady aim gives you a buff that stacks (as you hit) mobs. When it reaches a X amount of stacks you gain the buff for X second that enables cascade heartseeker (stacks on cast rather than as you hit, would be an issue with untargetables)
- Could just make it lose stacks if its not used within 1-2s or something if starting with max dmg is a problem
- bear buff wider aoe
- nerf dmg on all hunter tree skills
STEADY AIM
Im running into literal health problems by playing bow druid because of his left click > right click enabler skill set.
Pressing left mouse button then right mouse button, as quickly as possible on top of that, if u want to dish dps according to ur fpa breakpoint...and I doubt its even humanly possible to click that fast in the first place.
This feels too limiting, not to mention my wrist hurts af after three days of grinding with this build. This is no fun as excess usage of muscles at this bodypart leads to carpal tunnels. Im being serious here, this is not about git gud.
It came to a point I began to search for a macro program, which would enable my mouse to left click > right click as fast as possible with single click. Then I realised, that might be cheating.
Build could be corrected by hotfixing steady aim buff to last for fixed amount of time (few seconds) rather then one attack. Each second would mean enormous relieve for hand muscles...hell, even 1 second would mean less clicking. I know it cant be taken out completely to limit bow druid potential and I fully agree on that.
BEAR BUFF
I know bear buff rewards u with infinite steady aim and it feels rewarding to pop this "godmode" in terms of dmg. But the range of the buff feels small. Bear should act as a tank, while u dps from afar – like a hunter (duh). With its current range, it forces u to go too close to the fight. The risk is too high. This leads to bear buff cheesing, when u purposedly let bear buff u on weak minion, then rush to boss while the buff still lasts.
Another thing with bear buff is that I dont realise I have it on probably 90% of the time. Keeping an eye on the icon is too distracting. This could be hotfixed by adding visual effect on the character. I would personally also welcome bear buff automatically enabling steady aim, not just causing it not to be consumed.
Druid bow seems really fun, more or less traditional marksman/pet build and I honestly love it. I cant keep up with the clicking tho.
If u share same view, let devs know u support such solution. If not, please explain why this wouldnt be beneficial. I have already posted a comment in feedback thread about this.