Σ 2.1 Bugs&Feedback

Discuss Median XL!
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Zerger
Cultist
24 | 4
Hi all

I was very hyped by this 2.0 but it is actually a cold shower due to the amount of bugs, especially the bad inventory thing.
I Hope a new patch will come soon. Won't play anymore until this
EnkerZan
Bone Archer
71 | 0
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Darklings spawned from Blackheart (unique Grim Wand) die when you level up.

Side note: The mana cost to summon those things is too high, please adjust.
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Sprow
Core Lord
358 | 20
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dmon317
Destroyer
6 | 0
just downloaded 2 0.2 on SP, now when ever i access shared stash the game will shutdown with error immediately
DeaTh
Cog
206 | 16
If you kill Duriel a second time, you cannot leave location. Tirael is missing, the portal cannot be opened. Restart only
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Scalewinged
Blood Golem
1301 | 62
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Replace Kraken and it's synergy on
Chober Chaber
Chober Chaber
Hand of God (Sacred)

Two-Hand Damage: 104 to 105
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
Level 30 Kraken Stance
Adds 150-375 Fire, Cold, and Lightning Damage
Kraken Stance: +3% Damage per Base Level in the Templar Tree
(100 to 150)% Attack Speed
Ignore Target's Defense
+50% Damage to Undead
Adds 150-300 Fire Damage
Adds 150-300 Lightning Damage
Adds 150-300 Cold Damage
-(25 to 35)% to Enemy Elemental Resistances
Socketed (6)
with IED... IMO will more fit updated potential of holy melee.
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Somnus
Joyboy
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To those having troubles with the shared stash on SP, temporal fix:

Click on the sared stash button, but hold it down, then drag away from the button (so it doesnt open it), then, click on it.
This should fix your problems of the shared stash.
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Immortal2563
Grubber
345 | 10
Fire sorceress. Twice while acquiring the charms in the Tal Rash tomb, where you are in the form of Ball, you could not see the Flamefront and Pillar of Fire missiles. Mages died from my invisible spells.

At all three levels of difficulty at the level of Jail, there is no sound, it is just as muffled as if it could be heard from a distance. Even after the hero's death, little is heard.
Conquest
Azure Drake
169 | 9
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Mercenaries are getting stuck and lost all the time. Idk if this is due to this action delay because I haven't progressed into the endgame yet, but on normal they're nearly useless. They move so slowly and don't teleport to you once they're far behind. Before the patch (when they needed to cast their 'buff') this buff also gave them a significant move speed increase. That doesn't seem to be present anymore.

Nerfing damage is understandable, as they carried easily in Normal (to the point of afk play if you found webspinner on a1 merc), but now they're very clunky and not even there 75% of the time.
Ruubel
Daystar
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Conquest wrote:Mercenaries are getting stuck and lost all the time. Idk if this is due to this action delay because I haven't progressed into the endgame yet, but on normal they're nearly useless. They move so slowly and don't teleport to you once they're far behind. Before the patch (when they needed to cast their 'buff') this buff also gave them a significant move speed increase. That doesn't seem to be present anymore.

Nerfing damage is understandable, as they carried easily in Normal (to the point of afk play if you found webspinner on a1 merc), but now they're very clunky and not even there 75% of the time.


very true +1