I would like to address some of the comments I have read so far. First of all, thank you to everyone who posted in this thread so far, rather you agree there is an issue or not. I hope to some degree or another that the developers take notice of at least some of the things stated here by the players concerned enough to speak out and voice their opinions on this game we all love, and perhaps in future patches, there will be changes for the betterment of the game. I also wanted to say to the developers of MXL that despite this critical writeup, I greatly appreciate your time and effort in creating such a wonderful mod! I’m sorry the past couple of patches is not “doing it” for me, however it is still wonderful to see the effort you guys put into this work of passion, and I highly respect that.
Re post #5: viewtopic.php?p=546393#p546393TBH
altoiddealer, I also really love the changes 2.0 has brought… and that is what made it so freaking hard for me to clearly define what I felt were the precise mechanics draining the fun out (for me). I loved the increased resolution, the look of the new skill tabs, the new monsters on the maps, the new ubers and uber layout, most of the progression from Normal to Hell, the quality of life changes… there is so much I absolutely love starting in the 2.0 series, it really felt terrible not knowing why it just is not fun to play until I pinpointed it. I like your idea about adding a new monster type in Fautz, perhaps something to do with the five bosses? Personally, I always felt they should be harder to kill, and have a much higher chance of dropping a great rune. Perhaps if they also had their own special monster units, a new type of monster, around them to spice up the difficulty?
Re post #7: viewtopic.php?p=546402#p546402Zennith, I agree with you that the path this mod needs to take is a to bring back some of the mechanics that were taken away. And you are absolutely right about removing shadows to increase performance!
Re post #8: viewtopic.php?p=546405#p546405Siosilvar, I do not agree with you, sorry. You are comparing apples to oranges here. I am stating that because many skills are now split into two, you simply do not have a choice where to place your skill points anymore to be effective… they must almost exclusively be in your sub-tree. This was absolutely not true prior to 2.0 and you know it! Most skills pre-2.0 on your tree were 1-pointers with focus only into 1 or 2 skills in that tree, and you were free to place the rest of your points where you saw fit. 2.0 completely removed that ability… Once you set down a sub-tree path, you really don’t get any other options if you want to succeed end-game!
Re post #9: viewtopic.php?p=546408#p546408Lynderika, you must be misunderstanding what I wrote because I was not attacking items at all… I was attacking a (lack) of items. The difference between those two things is quite enormous. I actually feel the items that are in the 2.0 series are quite well crafted, however what I said was that because of the limited pool, your choices as a player are very stringent now, and having so few choices at endgame is just not fun. I hope that clears things up for you regarding my stance on items. Regarding mercenaries, I also do not think they should be immortal, so there is no disagreement there, and I apologize if you felt I was saying such because I was not.
“so attacking devs when they do something and telling they kill the game when it... Literally would have been dead since years if nobody had taken it, just because it's not in your direction, is ungrateful.”Thus far into the posts, I do not believe a single poster has attacked the developers, only stated their opinions strongly. This entire thread is literally for critical analysis of areas us players feel need improvement. The poster you quoted come across strongly when stating it is,
“THEIR game, not ours,” but this is factual, and when he/she alluded to these changes,
“running it into the ground” in reference to where the MOD is headed, this is merely this posters opinion, but this is not attacking anyone! An attack is a blatant and derogatory accusation, usually baseless in nature, such as saying, “douche bag”, or “idiot who can’t code”, or something of that nature. The poster you quoted made no attack, and was merely voicing an opinion on the state of affairs.
Re post #10: https://forum.median-xl.com/viewtopic.php?p=546417#p546417
Thank you for voicing your thoughts
Bljadzon. It seems we will have to agree to disagree. As I said in my OP, I am sharing my opinions, and they may not match your experience at all, but I value your experience as well! I think it is important to be able to see points of view objectively through the lens of everyone’s eyes, which include the players who are finding this new patch to be the best there ever was. There is a reason they feel that way, and if they could pinpoint it, we can debate the merits of the old system versus the new and perhaps learn something from one another that can help develop this game further if the devs read our analysis.
Re post #11: viewtopic.php?p=546426#p546426Yes, I too loved Jewel-words
Zennith. I really don’t know why they were stealth-removed? It really made Normal difficulty more fun and less grindy!
Re post #15: viewtopic.php?p=546436#p546436Damn
ParticuLarry, you hit the freaking nail on the head brother right there:
“The system itself is fine. It's just used incorrectly. If it was used correctly that would enhance the variety for the players, but the way it is right now, rather enforces exactly what you said.” Yes, I agree 100% with what you wrote above that, and how the skill system could be more meaningful with more diversity! Also with your comments on Endgame items! You are on fucking fire man, lol! Loving it! Oh snap, lol just read what you said about Mercs and the paragraph below as well! Absolutely true!!! They helped carry the shitty sub-classes along. A lot of great ideas for multiplayer! I love it because this is what I believe the devs need to hear to find a way to improve this MOD further. All good stuff you said, and I agree with every single thing you wrote!
Re post #16: viewtopic.php?p=546466#p546466ChuckNoRis, you may have been here the longest of the other posters in this thread so far. As with the poster above you, I agree with what you are saying about procs and reanimates. Those were so much fun, you’d get that giddy feeling inside when setting off a proc chain, it was next level fun! Laz compensated by making the end game near impossible, but man was it fucking fun! And I agree with you on trophies… they were an extra in Laz era and really not necessary to finish most endgame ubers but now without several of them, forget it, you are toast! This forces you to do endless grinding – of the same fucking uber to make it worse – over and over, which is so far beyond boring it should be a legally punishable crime!
I didn't have time to comment directly to everyone, but I see a lot more great comments I would like to comment on past Chucks post, but I have to go to bed now! I’ll pick back up on this thread where I left off tomorrow afternoon! Take care everyone!