Bljadzon wrote:My point is that it's very unsynergetic with summoner build, it's pretty much its own thing. The best synergy you're getting is some sort of buff / debuff from resurrects, and that's pretty much it.
Unsynergetic in the sense it doesn't scale with minion stats, sure I can agree with that. But I wouldnt say it's unsynergetic to a "summoner" build. Ressurects add an additional layer that is totally interchangeable based on your needs. Need some beefy meat shields? Thorn Wardens make great tanks, and Khazra Blood Callers continue to summon more minions. Need damage? Rakkis Guardsman stack HUGE single target damage with their guard towers on attack, Tran Athulua zons can net you dozens of arrows zinging around, Toxotes have a deadly piercing screen-wide multishot. Need support? Many mobs have auras, Cow Summoners have stun and timewarp, Void Archons slow and debuff, etc. I would say it's very synergetic to a summoner playstyle, and a quite refreshing change from cookie-cutter summons if I'm being honest. It sorta feels like how Spectres feel to a summoner if you've played Path of Exile.
Bljadzon wrote:And since I respecced to lemures, I've steamrolled pretty much everything I attempted on that char, so I never went back.
Well sure, that makes sense. I don't that know a summondin could ever complete with UHM. And I'm not arguing that summondin is a top-tier build, but I don't think it should be written off as useless. It's quite strong in some places.
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I will say, with a few tweaks they could make this a decent end-game build.
- minion stats affect Ressurects, maybe at a reduced amount
- allow more mobs to be Ressurects
- increase Ressurects per base level, maybe 1 per 5lvl
- give them some way to heal, maybe a passive heal
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Just curious, can any of the Scosglen mobs be reanimated? I never made it that far to see.