Bestendigo wrote:Well i meant rebalanced chests system smth like they're relatively rare and appear randomly and are always closed. One key costs 300k gold for example. They have a medium or high chance to drop TU/SU/Set/high level rune/unique mystic orb/Relic etc. They always drop one item. Sometimes it might be only rare or magic, but sometimes strong SU. Ofc it's more RNG (but the entire mod is based on RNG anyway) but it would add a lot of flavour to the game and people would really respect chests, not just clicking them blindly. I mean only chests. Not armor/weapon racks or stones, corpses etc. Just chests that require the key.
It's just an idea, it might be remade completely different depending on developers liking, but i suppose it would be more interesting + gold mechanic would be more important.
And of course Assassin's special ability should be removed, if its even possible. Or give her at least 5% discount for keys
Bestendigo wrote:Well i meant rebalanced chests system smth like they're relatively rare and appear randomly and are always closed. One key costs 300k gold for example. They have a medium or high chance to drop TU/SU/Set/high level rune/unique mystic orb/Relic etc. They always drop one item. Sometimes it might be only rare or magic, but sometimes strong SU. Ofc it's more RNG (but the entire mod is based on RNG anyway) but it would add a lot of flavour to the game and people would really respect chests, not just clicking them blindly. I mean only chests. Not armor/weapon racks or stones, corpses etc. Just chests that require the key.
It's just an idea, it might be remade completely different depending on developers liking, but i suppose it would be more interesting + gold mechanic would be more important.
And of course Assassin's special ability should be removed, if its even possible. Or give her at least 5% discount for keys
Honkler wrote:Great points all around. Maybe a UMO/GR bias would be in order. Also nothing wrong with a gold sink when damn near every Sacred item sells for max gold.
Bestendigo wrote:Honkler wrote:Great points all around. Maybe a UMO/GR bias would be in order. Also nothing wrong with a gold sink when damn near every Sacred item sells for max gold.
Thanks for supporting me in this idea. I'v got high hopes, because one of MXL developers mentioned that they consider adding such feature for some of 2.X updates so i am eager to see how they will implement that and how they want to make chests more valuable. I am curious if they're working on that for upcoming 2.2.0 update.
If anyone has played Grim Dawn or Torchlight 2, he knows how exciting high level chests can be. Why not add some of this stuff to the mod? Also improving gold management and making gold way more important than it is now. Even reaching first uber rift with gold drop bias will be a pleasure instead of ''lets just rush this useless crap area for six angels bag''.
BTW i didn't see your post about valuable chests, sorry. I remembered a brainstorm just weeks before 2.0 release and me and some other people suggested that chests should be way more valuable.
Honkler wrote:Oh Idc one way or another. I'm just glad other people feel the same way. Grim dawn loot is amazing, couldn't agree more. Another possible consideration would be to add higher item level drops for golden chests in a given area. (i.e. 130+ items in a 125 zone) which would even the playing field for builds that can't efficiently farm 130+ zones.