Short Questions Thread

Discuss Median XL!
User avatar
Jitan, Come On
Balrog
122 | 7
viewtopic.php?f=40&t=75830
    Aura that provides 5% rainbow absorb (excluding poison).
Siosilvar
Cow Ninja
1237 | 268
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Great Guide Badge
Created 3 complete character guides
Ruubel wrote:What does salvation aura from
Esubane
Esubane
Bronze Sword (Sacred)

One-Hand Damage: 52 to 55
(Barbarian Only)
Required Level: 100
Required Strength: 576
Item Level: 105
Strength Damage Bonus: (0.14 per Strength)%
Salvation Aura
5% Fire, Cold, and Lightning Absorb
20 Yard Radius
+(3 to 5) to Barbarian Skill Levels
(-50 to 100) to all Attributes
Elemental Resists +(10 to 25)%
Poison Length Reduced by (20 to 50)%
(25 to 75)% Bonus to Defense
Socketed (6)
do ? (mercenary spreads this aura, btw)


5% fire, cold, and lightning absorb.
Bulooka
Lava Lord
91 | 11
Common Popularity Badge
Has a thread with over 10.000 views
Common Supporter Badge
Donated 1 time
Asked in disc but I'm still a little unclear, how was this craft created? Was it down leveled and then shrine crafted? Or was the base found in a low area? Seems like the base req level was 30 before the effigy spam, but it also has +2 all skills which I don't think can spawn in that low req item. Sockets are PGems for resistances, and obv blessed with creepy. Image
Siosilvar
Cow Ninja
1237 | 268
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Great Guide Badge
Created 3 complete character guides
Bulooka wrote:Asked in disc but I'm still a little unclear, how was this craft created? Was it down leveled and then shrine crafted? Or was the base found in a low area? Seems like the base req level was 30 before the effigy spam, but it also has +2 all skills which I don't think can spawn in that low req item. Sockets are PGems for resistances, and obv blessed with creepy.


NotArmory doesn't know how to calculate the required level of rares or crafts, it's just assuming 30 because it's a sacred base.

A downleveled body armor can roll +2 skills (item lvl 1 sacreds are affix level 81) and have a required level of 45 (32 for the affix + 10 for craft + 3 for one affix).
HeaT_
Lava Lord
91 | 5
i'm looking for information on trap damage and how it scales or how to scale it. does spell focus or energy matter, pierce on items, etc.

anyone have a source for this? thanks!
Semigloss
Onyx Knight
602 | 26
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Looking for suggestions for a high WDM oskill that a zon can use
Bulooka
Lava Lord
91 | 11
Common Popularity Badge
Has a thread with over 10.000 views
Common Supporter Badge
Donated 1 time
HeaT_ wrote:i'm looking for information on trap damage and how it scales or how to scale it. does spell focus or energy matter, pierce on items, etc.

anyone have a source for this? thanks!


Traps are pretty straight forward - they scale off cold/fire/lightning spell damage and + all skills. Pierce from gear doesn't affect their damage, only the pierce from the ability itself in the tree. Spell focus/energy doesn't affect damage either. Because of this, you can focus on gear with defensive stats since you don't need to gear for pierce etc. Just be weary that because the build can get so tanky, the damage is definitely lacking.
Siosilvar
Cow Ninja
1237 | 268
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Great Guide Badge
Created 3 complete character guides
Bulooka wrote:
HeaT_ wrote:i'm looking for information on trap damage and how it scales or how to scale it. does spell focus or energy matter, pierce on items, etc.

anyone have a source for this? thanks!


they scale off cold/fire/lightning spell damage


Physical/magic as well, which means 30% generic spell damage gives them 40% more damage - 10 for each of cold, fire, lightning, and physical/magic.

They also scale with
Tinker's Gambit
Tinker's Gambit
Cap (Sacred)

Defense: 1187 to 1201
(Assassin Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+1% Trap Damage per 5 Base Strength
5% Chance to cast level 30 Banish when Attacked
+3 to Assassin Skill Levels
25% Block Speed
25% Hit Recovery
Regenerate Mana +25%
Maximum Elemental Resists +1%
Physical Resist -5%
Socketed (4)
and run you out of mana very quickly.
CorralTheTroops
Gravedigger
193 | 6
Common Popularity Badge
Has a thread with over 10.000 views
Great Supporter Badge
Donated 5 times
Siosilvar wrote:
Bulooka wrote:
HeaT_ wrote:i'm looking for information on trap damage and how it scales or how to scale it. does spell focus or energy matter, pierce on items, etc.

anyone have a source for this? thanks!


they scale off cold/fire/lightning spell damage


Physical/magic as well, which means 30% generic spell damage gives them 40% more damage - 10 for each of cold, fire, lightning, and physical/magic.

They also scale with
Tinker's Gambit
Tinker's Gambit
Cap (Sacred)

Defense: 1187 to 1201
(Assassin Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+1% Trap Damage per 5 Base Strength
5% Chance to cast level 30 Banish when Attacked
+3 to Assassin Skill Levels
25% Block Speed
25% Hit Recovery
Regenerate Mana +25%
Maximum Elemental Resists +1%
Physical Resist -5%
Socketed (4)
and run you out of mana very quickly.


Is Tinker's Gambit multiplicative with all those other scaling?
HeaT_
Lava Lord
91 | 5
thanks for the reply on the trap questions.

i have another one, does the buff or stats from artifice mastery (wielding two claws) show up on the stat sheet? when i equip 2 claws it shows my block chance as 0% and the base at level 1 should be 9% (at my lvl111).

thanks!